agreedWrought wrote:Sitting down for mana is kinda redundant now that something with very little mana to begin with will be crippled within the first 10 seconds and from 15 units away. Ranged backstab anyone(wtf)?GIhunter6 wrote:I'm not saying they won't bother with it. If anything, more people now than ever will invest trains into it where they used to not even bother. However, it's got very high mana cost, a really short duration, and a fairly long cooldown to boot. It won't be a power people will use lightly. And if they use it at the wrong time(such as right as the Rogue enters Stalk), they'll be unable to do anything with it. Any class that relies on their mana for active combat will have to sit and regen their mana if they miss their window of opportunity to pop the rogue, or run the risk of running out of mana during the fight. This will leave them exposed and lead to an easy kill for said rogue.Wrought wrote:
So what you're saying is... Most players won't bother with BH detect hidden, as they got along perfectly fine without it to begin with, thus making a Discipline with potentially two viable powers (should you want to dump the 20pts into it) down to only one?
And... A depth of customization has been vanquished by increasingly high mana usage to return ratio (like it wasn't hard enough already) amongst "hybrid type" professions (such as the Templar and Nightstalker), thus forcing players into more streamlined rolls of melee or caster?
There were very few professions that could continue toe to toe with a rogue whos had the jump on them. Such professions like the Templar was one of them. It's really what made them worth playing in roguebane. They were rogue proof.
I also have a question for the devs....... Why not just put group run buffs back into the game to give smaller groups a chance to win against larger groups.