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 Shadowbane Emulator Public Preview - October 12th! 
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Post Shadowbane Emulator Public Preview - October 12th!
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SBEmu Public Preview - October 12th

The time you have all been waiting for has finally come!

On October 12th, SBEmu will be hosting a public game preview! That's right, anyone can join in!

Come see how far the game has come, and help us test the load capacity of our servers.

Connecting to SBEmu

First, make sure that you have a patched Shadowbane client (you can usually find it on torrent sites).

Next, you have to tell the client to connect to a different server. Access your server reference file by going into the Shadowbane directory's "Config" folder. Open the file "ArcaneIP.cfg" file with notepad, and make sure the information inside looks like the following:
Code:
SERVER= SB-LS.ShadowbaneEmulator.com
PORT= 6000
Then save the file, and you are all ready! You will be able to log in using your forum login ID and password on October 12th. Make sure to bypass the patcher by launching "sb.exe" file from the directory (as opposed to shadowbane.exe).

Q&A

  • Q: What map will be used?
  • A: This preview will be on the Aerynth map.

  • Q: What has changed since before?
  • A: A lot! Many of the old, annoying bugs you experienced on the last preview are fixed. Combat is extremely stable. You can also form your own guild and build it a city!

  • Q: How long do we get to play?
  • A: We are planning on just one week

  • Q: What if I want to play after the preview?
  • A: Apply to become a closed beta tester here. We will also be holding many events and contests that award closed beta invitations. Stay tuned!

More Info

Please keep an eye on this announcement. We will post any preview-related news under this post.

Thank you!

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Thu Oct 03, 2013 11:56 pm
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Post MS Paint Forum Signature Competition
I know you are all excited about the preview, but what happens after it's over? Back to waiting until the next one? Not if you are a closed beta member!

The public preview also marks a shift to another phase of closed beta. One of the changes includes a new closed beta roster. As part of that effort, we will be giving folks who have been wanting to get in some chances to earn a spot. These will include many small competitions both in and outside the preview this Saturday.

So without further ado, let me explain the first of these, we are calling it the MS Paint Forum Signature Competition!

It works like this: choose a team member from the list below and make them a signature using MS Paint, then post it here. In one week, we will select 10 winners. The team members who get winners will wear your signature for a week! We will not select more than one winner per team member.

Rules:
  • MS paint submissions only! None of that fancy photoshop stuff!
  • Must be within the forum signature guidelines (500x200px, see sample below)
  • Must somehow be related to the team member
  • Please use imgur to upload it
  • Current team members are not eligible. Sorry guys!
  • No vulgar stuff, it has to be within the forum code of conduct guidelines
  • Winners will receive a guaranteed closed beta spot

Team member options:
  • Seber
  • Starfish
  • Rewen
  • Vandarr
  • Contraband
  • ReTuNe
  • Phylor
  • Kazbah
  • cashmoneyflow
  • Daymar
  • aeroch
  • StylesP
  • Kris
  • Whatever
  • Candi
  • Outkill
(You can choose other team members if you want, but there's no guarantee they will use it in their signature!)

Here's a canvas to get you started. The deadline is Monday, October 14th. Good luck!
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Mon Oct 07, 2013 6:25 pm
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Post 10 v.s. 10 Tournament - Details & Registration
Hello again folks!

We will be hosting a 10V10 tournament ladder during the preview and registration begins now. If you have a group of 10 that will be available to play some time during the week-long preview, please come sign up so we can get an idea of what times everyone can play and get a schedule organized.

The 4 finalist teams will all receive closed beta spots, and the winner of the tournament will get an even greater prize (TBA).

We will be closing registration and posting the match up ladder on Monday, October 14th. Gather some warriors and sign up here!

Thanks and see you in Khar!

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Wed Oct 09, 2013 8:48 am
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Post Re: Shadowbane Emulator Public Preview - October 12th!
Bug Reporting

 
 
Once the preview begins, we ask that all participants submit reports of any bugs that they find. Use the Bug Reports forum. Someone on the team will respond to your report as soon as possible to let you know that we have noted your report.


This is the report format that we use in the closed beta. Be as detailed as you can, special emphasis on the steps you use to cause the bug:

Alyriel wrote:
Server Rev #:

Character Information (race, class, level):


Location: (Macrozone/Microzone/Coordinates)


Bug Summary:


Steps to Reproduce:



Additional Information:


Any questions pm me. Thank you for participating in our preview.

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Fri Oct 11, 2013 12:15 pm
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Post Re: Shadowbane Emulator Public Preview - October 12th!
Update:

The servers will be opening tomorrow at 6PM GMT.

To clarify:

11AM Pacific Time
12PM Mounain Time
1PM Central Time
2PM Eastern Time
ARMS wrote:
jp time am 3:00
cn time am 2:00
Thanks ARMS!

BickBC wrote:
Which is today, 7 PM BST(London), 8 PM CEST(Paris/Berlin), 9 PM EEST (Turkey's timezone).
Thanks BickBC

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Fri Oct 11, 2013 8:51 pm
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Post Re: Shadowbane Emulator Public Preview - October 12th!
Update

The preview server is now open. Please log in using the instructions above and enjoy the preview.

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Sat Oct 12, 2013 11:39 am
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Post Re: Shadowbane Emulator Public Preview - October 12th!
Great news everyone! Don't hang up your khan'xhirs just yet, the preview has been extended one more week! Huzzah!

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Sat Oct 19, 2013 2:28 pm
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Post Re: Shadowbane Emulator Public Preview - October 12th!
After two weeks, the preview has officially ended! We hope that it has helped you all relive some of your adventures from the original game, but also to make some brand new ones that you will remember long after this is a completed project.

It is important to remember that SBEmu is an ongoing project. There are still key elements missing which are being worked on as we speak. We want to keep it in closed beta for some time longer to continue our work on those other combat systems. Hopefully, by the next preview, we will have put the "bane" back in Shadowbane. We hope you will join us for that, too.

Keep tabs on us by liking our Facebook page and following our Twitter, or checking in on the forums!

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Mon Oct 28, 2013 4:14 pm
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