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Chapter 2 - Interface

Even the greatest of characters aren't enough on their own. Static portraits can be impressive, but to tell a story, the characters in it must act. Epic journeys, ferocious battles, rousing speeches - these are the staples of heroic fiction, and in Shadowbane, your characters can accomplish all of these and more. In the real world (and the worlds of most stories) everyone has already learned how to walk, move, and speak; making your character act in Shadowbane will require some basic knowledge and practice on your part. In this chapter, you will learn the basics of Shadowbane's interface and game play. With that knowledge, your character will finally be ready to take center stage and begin their adventure manifesting their presence in the game world by both words and deeds.

Basic Orientation

Welcome to the world of Shadowbane! Now that you're here, the following sections will describe how you can use your mouse and keyboard to interact with the virtual world around you.

Eight control windows will initially appear on your screen - the information and options they provide will facilitate nearly every aspect of Shadowbane gameplay. These eight windows are:

  • The Health and Mana Borders , which offers important information and controls pertaining to your character's state and condition.

  • The Selection window , which displays information about whatever character or mobile you currently have selected.

  • The System Chat window , which displays incoming server messages.

  • The Player Chat window , which displays chat messages from and between other players.

  • The Command Bar , which offers access to a wide range of game controls and settings.

  • The Effects window , which displays all powers or spells currently effecting your character.

  • The Local Map , which displays information about your character's position and immediate environment.

  • The Powers (Small) window , which displays the Power and Ability icons that are applicable for your character.

Nearly every button and feature within the interface is equipped with a brief description that is displayed when you mouseover a given button or field. These should be enough to get you going, but if you need more information, detailed descriptions of all game menus and windows can be found inGame Windows and Menus: Basic Game Chapter Three .

Shadowbane's interface is extremely customizable, offering users the ability to alter the configuration or appearance of the game screen to an unprecedented degree. For more information about these features and about window and menu management, seeInterface Customization at the end ofGame Windows and Menus: Basic Game Chapter Three .

In-game Tutorial

Shadowbane employs a system of popup tips that will appear on your screen when certain conditions are met (initial login, proximity to a type of object, or certain character actions). These tip windows contain a list of helpful tips and commands, each marked with an icon. Buttons at the bottom of the Tip Window allow you to minimize the window (leaving the tutorial active), display the next tip, or disable the tutorial feature entirely.

Mouse Commands

Most of your character's basic actions and their interaction with the game world will be driven by the mouse.

Left-Click:

  • Selects the object you click upon. This selected object will serve as the target for any attacks, spells, or actions your character initiates. Additionally, selecting a character or creature causes their name to appear on the Selection Window, along with additional information, as described inThe Selection Window inChapter Three .
  • Activates the function associated with any button.

Double-left-Click:

  • Executes the default action for the object double-clicked:
    • Attacks the target if your character is in Combat Mode (seeCombat: Basic Game Chapter Four )
    • Opens a door or container
    • Opens the Vendor Window of a Tradesman or Trainer (seeThe Vendor Window , below)
    • Opens the Hireling Management Window of any Hireling or Vendor your character owns (seeThe Tradesman Control Panel inCity Assets and Tradesman: Advanced Game Chapter 11 )
    • Opens the Loot Inventory of a corpse (seeThe Loot Window , below)
    • Opens the Building Management Window of a building your character owns (seeThe Building Control Panel inCity Assets and Tradesman: Advanced Game Chapter 11 )
    • Displays the Building Information Window of a Building your character does not own.
    • Gets an object that can be owned or carried (see Interacting With Objects , below)
    • Equips an equipment object in the character's Inventory Window (seeEquipment and Treasure Management , below, for more information)
    • Activates a Useable object (potion, scroll, etc.) in the character's Inventory Window (seeEquipment and Treasure Management , below, for more information)
    • Moves an equipped item from the character's Equipment Window to their Inventory Window (seeEquipment and Treasure Management , below, for more information)

<Control>+Left-click:

  • Opens the context sensitive menu for the object clicked. See Interacting With Mobiles or Interacting With Objects, below, for more information.

<Shift>+Left-click:

  • Allows dragged movement of a window or custom-placed button (see Window and Menu Management, and Button Customization in Game Windows and Menus: Basic Game Chapter Three for more details).

Mouse Wheel Roll Up or Down (if available):

  • Zooms game camera in or out. See Camera Movement Controls, below, for more information.

Center Button (or Mouse Wheel) Click and Hold (if available):

  • Activates mouse look camera control. See Additional Camera Functions, below, for more information.

Right-Click:

  • Selects the point clicked upon as the movement destination of your character. See Movement, below, for details.

Keyboard Commands

Many game functions can also be accessed through keyboard commands. A list of keyboard-based commands follows. Many of these commands double the function of a button in the game interface, while others deal with movement. These commands are the default hotkeys for the Shadowbane interface. To set your own custom hotkeys, see theHotkeys section ofInterface Customization at the end ofGame Windows and Menus: Basic Game Chapter Three .

Key Function
Control + A Attack selected target (and toggle to Combat Mode, if needed)   
C Toggle Combat Mode on/off
D Drop selected object
E Open Equipment Window
F Interact with selected object (same as double left-click)
G Get (pick up) selected object
I Open Inventory Window
K Open Skills Window
Control + M Minimize (close) all open windows and menus
N Toggle Show Names on/off
Control + N Toggle Show Crests on/off
O Open selected object
P Open Powers Window
Control + P Take a screenshot
Control + R Reply to last Tell received (successive)
S Open Stats Window
T Begin a Tell communication
Control + T Trade with selected player
U Use selected item
Control + U Toggle Run Mode on/off
W Open Who Window
Z Toggle Sitting on or off
End Target self
Home Target next mobile
Insert Target next character
Page Up Climb one altitude level if flying
Page Down Dive one altitude level if flying
4 (Keypad) Rotate camera left
6 (Keypad) Rotate camera right
8 (Keypad) Rotate camera up
2 (Keypad) Rotate camera down
Plus (Keypad) Zoom camera in
Minus (Keypad) Zoom camera out
Alt (held) + Left Mouse Button    Activate mouse look camera movement
Tab Move to next field in a menu
Shift+Tab Move to previous field in a menu
Shift+Up arrow Move up one item on an open list
Shift+Down arrow Move down one item on an open list
/ (forward slash) Begin command string input in a Chat Window
Escape Open the Command Bar
Return/Enter Enter Chat Mode
Delete Junk selected object
F1 Camera Preset (1)
F2 Camera Preset (2)
F3 Camera Preset (3)
Control + F1 Set Camera Preset (1)
Control + F2 Set Camera Preset (2)
Control + F3 Set Camera Preset (3)

Movement

Getting your character from one place to another is a vital part of gameplay. Shadowbane offers several movement options.

  • Normal Movement - In combat or non-combat mode, right-click at any point on the ground to mark that point as a movement destination. As soon as you click, your character will begin moving toward the destination. To run, click the Run Button on the Status Window or hit [Control+U]. Your character's speed and the amount of stamina expended while moving varies greatly based on whether they are running or walking, your character's race, and if they are in combat or non-combat mode.

  • Map-Based Movement - On long journeys, you can use the Local Map window to move your character directly to faraway destinations. Right-clicking any point in the map display sets it as your character's destination, and your character will immediately begin moving there. SeeLocal Map inGame Windows and Menus: Basic Game Chapter Three for more information.

  • Flight - Aracoix and Nephilim characters and the users of some spells and items can fly. If your character is capable of flight, two flight buttons will appear, marked with up and down arrows. Press the "Up" button (or hotkey [Page Up]) to take off and rise one altitude level (about 10') above the ground. Clicking the button additional times will cause your character to climb to higher altitudes. Double-click the Up button to ascend to maximum altitude. Clicking the Down button (hotkey [Page Down]) will cause your character to descend one altitude level (or land if they are only one level off the ground). Double-clicking the Down button will cause a flying character to immediately land, whatever their previous altitude. To move laterally in flight, simply right-click on the ground - your character will fly over that spot as if they were walking or running. Flying characters that run out of stamina or flight power duration will descend to the ground immediately. Finally, flying characters can land on wall tops and balconies, but not necessarily on roofs. As a general rule, if an ordinary character could walk there, a flying character can land there.

  • Swimming - Entering a body of water deeper than your character is tall will automatically switch them from walking or running movement to swimming Right-click on the ground to make your character swim to that point. A swimming character cannot enter combat mode, and may be unable to use some powers while in the water. Swimming characters that run out of stamina or flight power duration will suffer health damage as they begin to drown - too long of a swim can doom a character. A quick tip is to make sure you are in walk mode when swimming to conserve stamina.

Context Sensitive Menus

Your character can interact with nearly every mobile or object they encounter in the world of Shadowbane by using the specialized commands available in Context Sensitive Menus. To open a Context Sensitive Menu, [Control]+left-click an object, mobile, or game window. Depending on the type of object you've selected, a range of options will appear.

Interacting with Objects

Left-clicking on an object will select that object. The name of the object will appear in the description field of the Selection Window, along with a red indicator showing the object's durability. In addition,[Control]+left-click opens an object interaction menu, displaying the following commands:

  • Get - Clicking this action will move an item from the game world into your character's inventory. Double-clicking an item has the same effect.Default Hotkey: G

  • Use - Some objects have special effects on gameplay that only happen when the object is specially activated (Guild Charters and Building Deeds, for example). The use option immediately makes your character attempt to use the selected item. Mundane items like weapons and armor need not be Used to be employed in gameplay - Equip them instead, as described below. Trying to Use objects that are not actually equipment or devices of some kind is usually futile.Default Hotkey: U

  • Equip - This option will immediately transfer an object from your character's inventory to an appropriate equipment slot on the Equipment Window (seeThe Equipment Window inGame Windows and Menus: Basic Game Chapter Three ). This option only appears if the selected item is in your character's inventory.

  • Unequip - This option will immediately transfer an object from one of your character's equipment slots to your character's inventory (seeThe Equipment Window inGame Windows and Menus: Basic Game Chapter Three ). This option only appears if your character has the selected item equipped.

  • Open - This action will immediately attempt to open whatever object is currently selected. Only doors and containers can be affected.Default Hotkey: O

  • Destroy - This action destroys the selected item. You will be asked to confirm that you want to destroy the item. Once an item is destroyed, it is removed from the game world forever.

Some objects are designated as "stackable" -a single icon in the game interface might represent a number of identical small things grouped together. Gold pieces are the most common example. Every time you seek to manipulate a collection of stacked objects, you will be prompted to select how many of them you wish to manipulate.

Interacting with Mobiles

Left-clicking on a mobile or other character selects that character, and their name (if displayed onscreen) will turn yellow for easier identification. Double-clicking a mobile or character while your character is in combat mode will immediately initiate combat. SeeCombat Mode inChapter Four for more details.

When selected, the mobile's name appears in the description field of the Selection Window, along with a line of Rank icons. Like characters, mobiles are classified using level and Rank: they will display one Rank icon for every 10 levels of power. The shape of the icon indicates the mobile's class or basic type.

[Control]+left-clicking on a mobile or character will immediately open a Mobile Interaction menu, and will also identify that mobile in the Selection Window. The Mobile Interaction menu has the following options:

Option Mobile Effect
Attack Player/Non-Player (any) Initiates combat with selected target   
Loot Player/Non-Player Corpse    Opens the corpses looting window
Trade Player Opens trading window (see below)
Guild Info Player Displays targets Guild information
Invite to Group Player Invites target to join your Group
Invite to Guild Player Invites target to join your Guild
Hail Non-Player Prompts a brief verbal message
Shop Non-Player Vendor Opens Vendor Window
Train Non-Player Trainer Opens Training Window
Promote Class Non-Player Trainer Opens Promotion Window
Promote Discipline    Non-Player Trainer Opens Promotion Window
Bank Non-Player Banker Opens Banking Window

Instead of [Control]+left-clicking a vendor and selecting "Shop," double-clicking an NPC vendor will open the shopping widow directly. 

The display color of a selected mobile also gives an indication of the relative prowess of the mobile compared to you. SeeConsidering Your Foe inCombat: Basic Game Chapter Four for more information.

Interacting with City Assets

Left-clicking on any City Asset (building, wall, Tree of Life, or other structure) will select that object. The name of the object will appear in the description field of the Selection Window, along with a red indicator showing the object's durability and the Guild and Nation crests of the asset's owner. In addition,[Control]+left-click opens an asset interaction menu, displaying the following commands:

  • Manage - This option only functions if your character is the owner of the asset, or has been granted management privileges over the asset. Selecting it opens the Asset control panel, described inChapter 11 .

  • Claim - This option only functions if the selected asset has no current owner. Selecting it immediately grants your character full ownership over the asset. If the asset already has an owner, any attempt to Claim it will fail. SeeChapter 11 for more details.

  • Abandon - This option only functions if your character owns the selected asset. Selecting it immediately renounces your claim to the asset, leaving it open to the first character who claims it. If the asset is owned by another character, any attempt to Abandon it will fail. SeeChapter 11 for more details.

  • City Command - This option opens the City Control Panel, as described inChapter 12 .

You can learn more about Buildings and City assets inCity Assets and Tradesmen: Advanced Game Chapter 11 . The City Control Panel is described inCity Building: Advanced Game Chapter 12 .

Camera Controls

A clear field of vision is essential in battle, and Shadowbane offers players a high degree of camera control. Many other games feature an exclusively first-person view, but Shadowbane's emphasis on group conflicts and mass warfare makes an exclusive character's eye view impractical. The in-game "camera" that regulates your view of Shadowbane comes with a highly flexible set of controls and commands.

Camera Movement Controls

The game camera will always be pointed directly at your character, but which side of you it shows is entirely up to you. The game camera can be rotated through any horizontal or vertical axis, allowing you to view your character from head on, behind (often the easiest for travel and combat), profile, and even from on high or down low. You can also set the camera's distance from the character, pulling in for tight details or zooming out to take in more of the landscape. Remember that the farther out you zoom, the more objects come into your field of view, and the more your computer has to work to render them. The amount of landscape displayed around your character can have a definite impact on game performance. If you zoom your camera all the way in, it will put you in First Person mode.

Various keyboard commands can move the camera, and the Camera Controls menu (accessed through Settings in the Command Bar) offers buttons that serve the same purpose. Finally, positioning the mouse cursor at a screen edge will also move the camera. A complete guide to camera control appears in the table below.

Camera Move   Keyboard Command   Control Button   Cursor Position  
Rotate left 4 (keypad) Camera Left Left edge
Rotate right 6 (keypad) Camera Right Right edge
Rotate up 8 (keypad) Camera Up Top edge
Rotate down 2 (keypad) Camera Down Lower edge
Zoom in Plus (+) Zoom In Mouse wheel up
Zoom out Minus (-) Zoom Out Mouse wheel down

Additional Camera Functions

Two other options appear on the Camera Controls menu (accessed through the Setting option on the Command Bar):

  • Auto-Track - This command will "lock" the camera's position relative to your character when the command is clicked. Once set, if your character turns or changes direction the camera will automatically rotate to keep the set angle on your character. If you change the camera's position manually after auto tracking is toggled on, the new camera position will become the default locked position.

  • Reverse Panning - Clicking this control reverses the direction of all camera rotation controls, without changing the command itself. Thus, pressing and holding [6] on the keypad while reverse panning is enabled will actually spin the camera counterclockwise. To turn reverse panning off, toggle the setting again.

Mouse Look

The Shadowbane game camera can also be placed in Mouse Look mode, offering players a high degree of control and response. While in Mouse Look mode, moving the mouse will pan and tilt the camera, allowing for rapid changes in character point of view. There are three ways to activate Mouse Look:

  • Mouse Wheel - If your mouse has a center button or mouse wheel, hold that button down to engage Mouse Look - the camera will follow mouse movement as long as the button is held.

  • Keyboard Command - Hold down the [Alt] key and the left mouse button to switch to Mouse Look mode - the camera will stay in Mouse Look as long as the key and button are depressed

  • Keyboard Toggle - Press the [M] key to toggle mouse look on or off.

In-Game Communication

Shadowbane is a massively multiplayer game, so you will find yourself sharing the virtual landscape with hundreds, perhaps even thousands of other players. Communication with friends and enemies is an essential and integral part of the Shadowbane experience. Like every other aspect of the interface and gameplay, Shadowbane allows you to customize its communication settings to best fit your style of play.

Chat Windows

The Chat Window (as described inChapter Three ) is the key to communication in Shadowbane. The default screen configuration contains two Chat Windows, but you can open additional Chat windows by clicking the Chat Window option on the Command Bar (as described inChat Windows ). You can resize, move, and adjust the transparency of Chat Windows as described inWindow Customization at the end ofChapter Three . You can have up to 16 Chat Windows open on your screen at the same time.

Composing and Sending Messages

You must enter Chat Mode before you can compose or send a message, otherwise keystrokes will be interpreted as keyboard or hot-keyed commands. To enter Chat Mode, either left-click on the command line of any Chat Window or simply hit the [Enter/Return] key. Either option will place a cursor on the Chat Window command line. While in Chat Mode, any simple keyboard commands or custom hotkeys (that is, key commands that do not use [Shift], [Control], or [Alt]) are disabled.

Once in Chat Mode, type the message you want to send out, and hit [Enter/Return] to send it. The second Enter/Return brings you out of Chat Mode back to normal play. Any message you send from a Chat Window will be broadcast into the game at large on a specific default channel, which determines who will receive it. There are 11 channels to choose from - each will be described in detail below. If you want to send a message on a different channel, be sure to include the proper channel tag at the beginning of the message. SeeDefault Channels and Channel Tags , following, for more information.

Default Channels and Channel Tags

Every Chat Window has a default communication channel - messages typed on the command line are automatically sent out on the default channel, with no special modifications required. You can set a different default channel for each Chat Window, as described below.

Each channel has a special prefix, usually a slash (/) followed by the channel's name (the tag for the Guild channel is </guild>, for example). Remember, messages without a tag will automatically be sent on that Chat Window's default channel.

Example:A player has a chat window configured with the Group channel as its default. If they type the message <Now! Kill them all!> andhit [Enter/Return], it would immediately be received by all his Group mates. To send the same message to his Guild mates using the same window, the player would have to type </guild Now! Kill them all!> .

Communications Options

To customize your communication settings for a given Chat window,[Control]+left-click on that window. The standard Window Options menu will open, although a few new options appear: 

  • Channels - This opens a menu listing all communications channels, allowing you to choose the channels that the selected chat window will receive and display. To enable a channel, click the round silver button next to the channel name. A description of each channel can be found below.

  • Channel Colors - This button allows you to modify the display color for that channel, as described in Color Coding Channels, below.

  • Default Channel - This button opens a list of the 11 communications channels. The current default channel is marked with a silver circle containing an "x." To select a new default channel for the selected Chat Window, click the desired channel.

  • Log - This button saves every message displayed in the Chat Window to a file in your Shadowbane directory.

Communication Channels

Name Tag Received By
Leader /leader All Guild officers of senders Nation
Shout /shout Everyone in a large area (use costs stamina)
Guild /guild, /gu All members of the senders Guild
Inner Council    /ic Inner Council members of senders Guild
Group /group, /g All members of senders Group
City-State /city All characters bound to the senders Tree of Life
Say /say All within a close area (text appears over senders head)   
Emote /em All within a close area
Tell /tell <receiver name>    Character named as receiver
Commander /com All members of the senders Guild
Address /add All members of the sender's Nation
Nation /na All members of the sender's Nation
Siege Non Applicable Everyone online
Territory Non Applicable All members who home cities within the given realm
Info /info All members of the senders Guild
Combat Non Applicable All within a close area
Powers Non Applicable All within a close area

Other channels exist, but player messages cannot be sent or received on them.

Color Coding Channels

Selecting the Channel Colors option after [Control]+left-clicking a Chat window opens a window containing a list of all available communications channels. Click on the channel you wish to alter to open the color modification window. The color modification window is divided into two areas - one sets the color for all messages received on that channel, the other sets the display color of the name of message senders. Each section title is displayed in the default color for that channel. Below the channel and name labels are three slider bars for red, green, and blue.

To set the color, adjust the color sliders as you wish: the "name" and "channel" tags will change color in real time as you move the sliders. When you have reached the desired color, click the "Confirm" button to make the change. "Abort" closes the window, disregarding any color adjustments.

Chat Filters

The new filtering capability is accessed through the channel Configuration Window (brought up by the Window Configuration Menu -> Channels). This Window allows the user to subscribe and un-subscribe to the channel and add, remove, and move the priority of the filters. When a user first subscribes to a channel, there are no filters applied and all messages that correspond to that channel are allowed through.

When the user adds a filter, a specific filter Window will appear depending on the channel and what can be filtered. For example combat can now be filtered by hits, misses, defense, information, or errors while the tell channel can be filtered by who is sending or receiving the tell, information or errors.

View the Shadowbane Chat Filter Tutorial on the Shadowbane website for more information.

Subscribing to a Channel

To subscribe to a channel the user will bring up the context menu for the Channel Window that he wishes to see the channel in, then clicks on the channels menu option. Then channels list Window will be displayed where the left hand side is the list of channels and a checkmark beside each one that the user is currently subscribed to. To subscribe or unsubscribe to the channel click its checkbox which will toggle the checkmark.

Adding, Removing or Editing a Filter

Once the user is subscribed to a channel, he can add a filter to make the messages more readable and reduce the amount of clutter in the channel Window. To add a filter, click on the subscribed channel and then click the add button under the filter list. This will bring up one of the specific filter Windows and allow the user to specify what he wants to filter. The changes will not be permanent until he clicks OK on both the filter Window and the channel Window. 

Editing a filter is just as simple. Select the channel, then select the filter to edit and click edit under the filter list. To change the color of the text that the filter allows click on the color square and set the color. Again the changes will not be permanent until the user clicks OK on both the filter Window and the channel Window. 

To remove a filter from a channel, Select the channel, then select the filter to remove and click remove under the filter list.

Defining a Channel Filter

Once you create a channel you will have several options to define what you want displayed from the channel. Options vary among the different channels. All channel filters need a name, in order for the user to identify the filter in the list.

Some channels have a way to add characters to filter on. On these channels, to add a character, select the specific character filter option. Then click add and type the characters name (or shortened id with an X in front). The name will appear in all caps in the list. When the filter looks in the list for the character it will search the name in a case insensitive way. If you want to ignore the characters in the list check the Not In List option above the list.

Other options are switched by changing the checkbox or radio button.

Communications Hotkeys

If you are using several different Chat Windows with different default channels (a Guild Window vs. a Group Window, for example), use the [F8] and [F9] keys to toggle your cursor to the command line of the previous or next Chat Window. 

Typing [T] automatically begins a "/tell" communication on the currently active Chat Window. Tells to specific characters can be hotkeyed by creating a macro, as described inHotkeys , part ofInterface Customization inChapter Three .

[Control+R] begins a reply to the last character that sent a Tell to your character. Hitting [Control+R] a second time will begin a reply to the next most previous Tell, etc.

Equipment and Treasure Management

Though your character's level, skills, and powers provide the ultimate measure of how effective they are in battle, equipment also plays a very important role. The following section explains how you can utilize, hold, store, and acquire your character's equipment in the game interface.

In all of the following windows and menus, you can mouseover an object to display a brief description of the object's name and properties. All objects can be manipulated and interacted with as described inInteracting With Objects , above.

The Inventory and Equipment Windows

As described inThe Inventory Window andThe Equipment Window (both part ofGame Windows and Menus: Basic Game Chapter Three ), these two windows display every object your character is wearing, holding, or otherwise keeping on their person. You can open or close the Inventory and Equipment Windows by selecting the Character Info button on the Command Bar and then clicking the appropriate button, or by hitting the [I] or [E] key (for Inventory and Equipment, respectively). 

Objects can be equipped or unequipped by double-left-clicking them, clicking and dragging the items between your character's Inventory and Equipment Windows, or by [Control]+left-clicking the item and selecting the appropriate option on the context menu (seeInteracting with Objects , above). Objects dragged out of the Inventory or Equipment Window onto the ground are dropped.

Limits on Equipment Ownership

Every item in Shadowbane is assigned a weight value. Your character has a maximum carrying capacity, defined by their Strength score. Your character's encumbrance limit is displayed at the top of the Inventory window. Once the total weight of all objects equipped and held by your character approaches the weight limit, they can become overburdened - if the weight of a desired object exceeds the limit, your character will be unable to pick the object up.

Item Trading

Clicking the Trade option after [Control]+left-clicking on another player will send the selected player a message indicating that your character wants to Trade with them. If another player decides to Trade with your character, you will receive a message indicating the offer and the name of the interested party. You have the option to decline. Once the target of a Trade request agrees, the Trade window opens for both parties.

The Trade Window - This window is divided into three parts: on the left and right are areas identical to a character's Inventory Window. These are where offered objects are displayed. In the center of the window, both parties are listed, each with a "Committed" button to the left of their name. The "Cancel" button is at the bottom of the center section.

Trading - To Trade items, open your character's Inventory window and drag items (including gold) from the Inventory into the left half (and only the left half!) of the Trade Window. You will see items appear in the other player's display area as they drag inventory items into the Trade Window. You can mouseover any item to display a description of that item and verify what they're offering. When you're happy with the terms of the Trade, click the "Commit" button to accept the deal. When both parties click this button, all items are transferred into the inventories of the appropriate character. It is possible to give something away (trading it for nothing) if both parties agree.

Dragging an additional item into the Trade Window or taking an item back out of the Trade Window after Commit has been selected by either party will cause both "Commit" buttons to reset. If either party clicks "Cancel," all trading is suspended, and the Trade window closes.

The Vendor Window

Double-clicking (or clicking the "Shop" option after<Control>+left-clicking) a non-player character vendor will open up the Shopping Window, which presents three options: Buy, Sell and Repair. Clicking any of these buttons will open the Vendor Window in the appropriate mode, as described below. The Vendor Window incorporates all three options as buttons in its upper left corner, allowing your character to switch from buying to selling without having to go back to the Shopping Window.

  • Buy: In this mode the Vendor Window displays a list of everything the Vendor has to sell, along with their prices and your character's current gold total. Some items will appear in red on the list: these items are unusable for your character, due to Rank, Class, or other restrictions. You can still buy them, however, if you have sufficient funds. To buy an item, select the item desired on the list then click the "Buy" button. A pop-up window will appear informing you that the purchased item is now in your character's Inventory.

  • Sell: In this mode, a list appears of every item in your character's Inventory that the Vendor is willing to buy. Each entry includes the price the Vendor is willing to pay. To sell an item, click the desired item on the list then click the "Sell" button. A pop-up window will appear informing you that the payment has been added to your character's Inventory . Items your character has equipped will not appear on the sell list.

  • Repair: Every item in Shadowbane has a durability rating, that item's health value. Opening the Vendor Window in Repair mode displays a list of every item your character owns, equipped or unequipped, that has sustained durability damage through wear. Every entry lists the amount of gold required to repair the item. Repair costs are based both on the original value of the item and its current durability rating: expensive items cost more to fix, and all repairs grow costlier as the item gets more damaged. To repair an item, click the desired entry on the list then click the repair button. A pop-up confirming the repair will appear.

The Loot Window

Double-clicking or [Control]+left-clicking on any corpse will display the "Loot" option, which opens a small inventory window displaying any items that can be found on the corpse. Double-click on any displayed object to get the item and place it into your inventory. Alternately, you can[Control]+left-click the item and select "Get," or select the item and type G.

Banking Items

There may come a time when your character amasses more wealth and treasure than they can carry, or when some of their equipment becomes obsolete but valuable enough to keep. Shadowbane offers players the option of creating a cache of treasure and equipment, a sort of "bank account." This is also an invaluable option if you're adventuring in dangerous areas, and don't want to run the risk of losing any unbound possessions and cash when you are killed. 

To access the Bank Inventory for your character, seek out a church in any Safehold or player city. Churches usually host a type of tradesman called a Bursar, who can grant your character access to a secure inventory where they can place items into cold storage. The contents of your character's Bank Inventory are identical, no matter where the Bursar is who opens it. For more information about Tradesmen, Churches, and Cities, seeCity Assets and Tradesmen: Advanced Game Chapter 11 . Bursars can be found in various places around the world of Shadowbane.

To open your Bank Inventory, double-left-click a Bursar NPC or [Control]+left-click the Bursar and select the Bank option. The Bank Inventory is functionally identical to the character Inventory, with a capacity limit of 299 pounds Note that some player-managed Bursars will charge a fee to allow access to a character's Bank Inventory.

Stopping Play

All good things must come to an end. There are two ways to stop playing Shadowbane and exit the game world. Each has potential consequences for your character. Both options can be found on the Command Bar (seeThe Command Bar inChapter Three for more information).

Leave World

This option logs your character out of the game world and returns you to the Shadowbane entry screen. You can execute this command while your character is in combat, but depending on the circumstances, your character may remain in the world for an additional minute. SeeThe Logout Timer , below, for more details. Leaving your character in harm's way for that long without your direct control can easily mean their death.

Quit Game

This command immediately quits the Shadowbane client, returning you to your computer's desktop. Note that your character does not log off their world's server when you quit: your character will remain, vulnerable, until the server notices your connection has been terminated (usually this takes only a few seconds, but it can take longer). The Logout Timer also applies.

The Logout Timer

As a player, you can terminate your Shadowbane session instantly by opting to Leave World or Quit Game. Depending on the circumstances, however, it may take a while for your character to get all the way out. If you Leave World, Quit Game, or otherwise lose connection with the game server, your character's exit is subject to the completion of the Logout Timer. Basically, after every combat interaction (being hit, being missed, or making an attack), the timer begins ticking: after one minute elapses, your character is eligible to leave the game immediately. If the connection ends before the Logout Timer expires, the character will stand in the world for one full minute, lingering in place.

Lingering characters will not move or take any action on their own. If attacked while in Combat Mode, they will automatically counterattack using their equipped weapon, but cannot use any powers or items in their defense. If a lingering character is attacked and manages to kill its attacker, the Logout Timer will begin anew at the end of the combat, and a full minute must pass before the character will leave the world. Attempting to Quit in a populous or dangerous area can lead to a state of perpetual lingering (a dangerous proposition). If your lingering character is killed, you will resume play at your Bind Point, suffering from all of the effects of character death. SeeDeath inChapter Four: Combat , for details.

Resuming Play

A Shadowbane session can end for a number of reasons: connection loss, or you might just Leave World or Quit Game to take a break. When you resume play, sometimes your character's starting point can be critical. The location where your character logs back into the world of Shadowbane depends on several factors:

  • Link Loss/Logout: If you Quit play or lose server connection, but resume play within 15 minutes of connection loss (or if the character's Logout Timer has not expired), your character will begin play at the same location where they were when the session ended. After 15 minutes, characters resume play at their Bind Point.

  • Inns: Buying lodging from an Innkeeper immediately logs your character out of Shadowbane. Using these services, however, creates a temporary Bind Point for the character, allowing them to log back in at the place play stopped no matter how much time passes. If the Inn is destroyed before you can log back in, your character will revert to their previous Bind Point.

  • Houses and Owned Buildings: If your character owns a house or Building, or has been granted management access to any Building, the Building will serve as a temporary Bind Point, provided that they Quit Game or Leave World while standing inside the Building. If the building is destroyed or your character loses their management privileges before you can log back in, your character will revert to their previous Bind Point. SeeCity Assets and Tradesmen: Advanced Game Chapter 11 for more information.

Spawn and Bind Points

Every character in Shadowbane has a permanent home base, the place where they are born again after death or begin their adventures anew after a long rest. This place is called a character's Bind Point (or Spawn Point), and its geographic location can have a tremendous impact on their adventures. Several factors determine what a character uses as their Bind Point, as detailed below:

  • New Characters (Ranks 0-2) use the Tree of Life in their starting city (chosen at the end of character creation, seeChapter 2 for details). Once the character reaches level 20, they lose this Bind Point - they must either found or join a Player Guild or live as errant wanderers. SeeGuilds: Advanced Game Chapter 10 for more information on Guilds and errantry.

  • Guilded Characters (any Rank) who have founded or joined a Sovereign Guild (or whose Errant Guild has sworn fealty to a Sovereign Guild) use the Tree of Life in their Guild's City as their Bind Point. Characters who are members of a Nation (a city-owning Guild that has received oaths of fealty from other city-owning Guilds) can also choose the Tree of Life of any affiliated province Guild as their Bind Point. SeeGuilds: Advanced Game Chapter 10 for more information about Nations and Guild relationships. For more information about switching bind points, see Changing Cities in Chapter Ten. EXCEPTION: If a Guilded character is slain within the zone of influence of their Tree of Life, they respawn as if they were errant.

  • Errant Characters (any Rank) who have no Guild, or who belong to an Errant Guild, respawn at a broken Tree of Life in one of the Ruins scattered throughout the game world, chosen at random. Each death or extended logout will result in play resuming in a different location.