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Scorp40left.png Channeler, Weaver of the Tapestry Scorp40right.png



Overview: 
It is written that, in the Beginning, the All-Father did sing with a great voice, and His Song became substance and the substance took Form. And from this Form did wondrous patterns arise, and the threads of substance did fashion into the Tapestry of Creation, bringing Order out of Chaos and Light out of Shadow. In time, the All-Father's children were born to give meaning to this pattern, only find themselves both its Slaves and its Masters.

For Ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

While all elemental priests or magi call themselves Channelers, each element offers its own path to power, and demands its own discipline. While a Channeler may gain powers from any and all of the four elements, few have the time or talent to achieve mastery of more than one. Thus, most Channelers link themselves to one or two elements above the others, becoming to one element above all others, becoming Masters of Earth and Fire, Water and Wind. Each path offers its own reward: Earth brings strength and fortitude, Water brings agility and mastery of emotion, Air is the path of knowledge and motion, and Fire has the power to create, inspire, or destroy. No Channeler to date has learned to Master the Spirit.



Narrative: 
"Know ye that there are Four material elements, and all that is, was, or ever shall be in this World is born of them and the patterns of their mixing. We see fire flare to life, then burn out and rain fall from the sky. Matter and energy seem to us, therefore, to be continually born of nothing, or to revert back into nothing. This perception is an illusion - the volume of every Element was fixed at the moment of Creation, and the amounts and volumes of the elements shall never change. The ancient Elvish wizards of the Age of Twilight first discovered the nature of the Ley Lines, the paths by which elemental energies circulate, and discerned their flows. As each element is manifested in one place the world, so does an equal amount vanish in another place, pulled through the Ley Line to its place of manifestation. Thus can water be borne into the sky to become rain, and thus do the seas keep their level. Continuous and unchanging, the process of elemental motion was long ago described by Gallorian Yndrialle the First Channeler as "the endless turning of a vast wheel, or the motion of a serpent who is ever devouring its own tail."

Know ye that the natures and associations of the four elements are thus enumerated:

Earth: The element of stability and permanence. Look to earth for fortitude, hardness, durability, and long life. Earth Channelers may cultivate any of these qualities in things both animate and inanimate. By directing the flow of Earth energies either toward or away from an object, they can mend it, heal it, harden it, make it brittle, wither it, or even transform its basic composition, turning wood into iron, or iron into sand. Protection, health, and wealth are also associated with Earth. Using earth magics, fields might be made more fertile, gold drawn near the surface of the World, and walls turned into invincible barriers. It is said that the greatest workers of earth can transform themselves or their enemies into stone, and even move through solid objects or sink into the very ground.

Air: Earth's opposite, air embodies the essence of the intangible: thought, inspiration, and ideas. Artistic works derive their power from the flow of air. By manipulating the flow of air into himself and others, a Channeler might magically divine the meaning of unknown letters or speech, or become much more learned. Air is also the vehicle of sight, and air magic holds the key to divination, whether the visions be of the past, some distant present locale, or the future. Travel and communication are also Air's province, and its masters can send messages across the world in the wink of an eye, teleport themselves to distant locales with but a thought, or mount up on the winds, flying like eagles.

Water: The prime element of life, water is linked to health, healing, and emotion. Thus, water Channelers can call water into existence, or leech the water out of living things, doing them dire harm. They can also calm living things, lull them into sleep, or push them into dire fury. The reflections that show in water are distorted, and thus water magic can be used to mask the true nature or appearance of a thing, and also to make illusions, mirages without form. Master Channelers can breathe any liquid as easily as air, and even transform themselves into shapes of liquid that can ignore a slashing blade or flow through the tiniest gap.

Fire: Where water brings life, its opposite, fire, brings death. Destruction and transformation lie at the heart of this element. Fire spells bring success in battle, either by fueling a warrior's strength and rage or smiting his enemies with bolts of fire. Fire Channelers can fortify themselves against heat and flame, and quench flames as easily as they can call them. Conversely, master Channelers can infuse themselves with fire, enduring cold without worry or even bursting into flame to smite their enemies. Master Channelers of fire can command and shape flame, directing its horrible powers to their will. Alas, too many Channelers in this dire age are drawn to the Path of Fire, for they seek worldly might through destruction rather than creation" From "Ye Secretes of ye Elementall Forces and ye Channeler's Arte Revealede," by Magus Colleram Jocastin.







Mantle of Stone -"Personal Defense Buff"


requires Channeling Skill ( 15 )
  • Granted: Level 10
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 25 to 65 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s):
    • Duration: 10:00 to30:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: DefenseBuff
      • Stack Rank: 1
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Defense Bonus: + 27 to 150.2 (from power rank 0 to40)
    • Dispel Tags: Buff, Effect


Flesh of Granite -"Single Target Damage Absorber"
"Damage absorbers fade after taking damage!"


requires Channeling Skill ( 39 )
  • Granted: Level 16
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 100 to 140 (at power ranks 0 to 40)
  • Casting Time: 3 seconds
  • Recycle Time: 360 to 180 seconds (at power ranks 0 to 40)
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 10:00 to30:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: DamageAbsorber
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Crushing Resistance: + 15 to95 (from power rank 0 to40)
    • Piercing Resistance: + 15 to95 (from power rank 0 to40)
    • Slashing Resistance: + 15 to95 (from power rank 0 to40)
    • Effect ends if affected takes 150 to 600 points of damage (from 0 to 40).
    • Dispel Tags: Buff, Effect


Flesh of Lead -"Single Target Magic Damage Absorber"
"Damage absorbers fade after taking damage!"


requires Channeling Skill ( 106 ) , Flesh of Granite Power ( 30 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 90 to 130 (at power ranks 0 to 40)
  • Casting Time: 3 seconds
  • Recycle Time: 360 to 180 seconds (at power ranks 0 to 40)
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 10:00 to30:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: DamageAbsorber
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cold Resistance: + 15 to95 (from power rank 0 to40)
    • Fire Resistance: + 15 to95 (from power rank 0 to40)
    • Lightning Resistance: + 15 to95 (from power rank 0 to40)
    • Magic Resistance: + 15 to95 (from power rank 0 to40)
    • Effect ends if affected takes 150 to 600 points of damage (from 0 to 40).
    • Dispel Tags: Buff, Effect


Aura of Flame -"Single Target Fire Damage Shield"


requires Channeling Skill ( 24 )
  • Granted: Level 12
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 25 to 65 (at power ranks 0 to 40)
  • Casting Time: 5 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 2:00 to5:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: DamageShield
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Damage Shield (Fire damage): + 5 to25 (from power rank 0 to40)
    • Dispel Tags: DamageShield


Hoarfrost -"Single Target Cold Damage and Snare"


  • Granted: Level 10
  • Power Rank: 1 ( Novice)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 25.85 to 59 (at power ranks 1 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Direct Damage
    • Health Damage:5- 26 to12- 59 points (from power rank1 to40) points of Health
    • Flagged as 'Cold' damage
    • Dispel Tags: Cold
  • Applies Effect(s): (From Power Ranks1 to40)
    • Duration: :21 to1:00 seconds (at power ranks1 to40)
    • Stackability:
      • Stack Category: Snare
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Movement Rate: -21% to -60% (from power rank1 to40)
    • Dispel Tags: DeBuff, Effect, Snare


Ice Bolt -"Single Target Cold Damage and Cold Resistance Debuff"


requires Channeling Skill ( 106 ) , Hoarfrost Power ( 36 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 56 to 74 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 6.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Direct Damage
    • Health Damage:16- 74 to21- 98 points (from power rank 0 to40) points of Health
    • Flagged as 'Cold' damage
    • Dispel Tags: Cold
  • Applies Effect(s):
    • Duration: :30 seconds
    • Stackability:
      • Stack Category: ResistanceDeBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cold Resistance: -10 to -50 (from power rank 0 to40)
    • Dispel Tags: Cold, DeBuff, Effect, ResistDeBuff


Blizzard -"Area of Effect Cold Damage and Snare"
"Excludes Caster"


requires Channeling Skill ( 33 )
  • Granted: Level 14
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 33 to 59 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 10.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units) -- Spherical Area of Effect
    • Max mob targets: 7
    • Max player targets: 7
    • Area of Effect: 32 Units
    • Will not affect caster/power user.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Direct Damage
    • Health Damage:5- 25 to9- 45 points (from power rank 0 to40) points of Health
    • Flagged as 'Cold' damage
    • Dispel Tags: Cold
  • Applies Effect(s):
    • Duration: :20 to1:00 seconds (at power ranks0 to40)
    • Stackability:
      • Stack Category: Snare
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Movement Rate: -20% to -60% (from power rank 0 to40)
    • Dispel Tags: DeBuff, Effect, Snare


Ignite -"Single Target Fire Damage Over Time"


  • Granted: Level 12
  • Power Rank: 1 ( Novice)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 40.88 to 75.2 (at power ranks 1 to 40)
  • Casting Time: 5 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Does damage over time (Every 5 seconds):
    • Duration: :30 seconds
    • Stackability: Can be stacked with any spell other than itself.
    • Health Damage:4- 14 to8- 26 points (from power rank1 to40) points of Health
    • Flagged as 'Fire' damage
    • Dispel Tags: Fire
  • Direct Damage
    • Health Damage:8- 29 to 15- 53 points (from power rank1 to40) points of Health
    • Flagged as 'Fire' damage


Fire Bolt -"Single Target Fire Damage and Fire Resistance Debuff"


requires Channeling Skill ( 111 ) , Ignite Power ( 36 )
  • Granted: Level 48
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 58 to 76.4 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 3.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Direct Damage
    • Health Damage:18- 74 to24- 98 points (from power rank 0 to40) points of Health
    • Flagged as 'Fire' damage
  • Applies Effect(s):
    • Duration: :30 seconds
    • Stackability:
      • Stack Category: ResistanceDeBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Fire Resistance: -10 to -50 (from power rank 0 to40)
    • Dispel Tags: DeBuff, Effect, Fire, ResistDeBuff


Incendiary Blast -"Area of Effect Fire Damage Over Time"
"Excludes Caster"


requires Channeling Skill ( 43 )
  • Granted: Level 18
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 58 to 90.4 (at power ranks 0 to 40)
  • Casting Time: 5 seconds
  • Recycle Time: 10.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units) -- Spherical Area of Effect
    • Max mob targets: 7
    • Max player targets: 7
    • Area of Effect: 32 Units
    • Will not affect caster/power user.
  • Does damage over time (Every 5 seconds):
    • Duration: :30 seconds
    • Stackability: Can be stacked with any spell other than itself.
    • Health Damage:4- 16 to6- 25 points (from power rank 0 to40) points of Health
    • Flagged as 'Fire' damage
    • Dispel Tags: Fire
  • Direct Damage
    • Health Damage:4- 16 to6- 25 points (from power rank 0 to40) points of Health
    • Flagged as 'Fire' damage


Electrocute -"Single Target Lightning Damage and Stun"


  • Granted: Level 20
  • Power Rank: 1 ( Novice)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 30.42 to 46.8 (at power ranks 1 to 40)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Direct Damage
    • Health Damage:8- 41 to12- 62 points (from power rank1 to40) points of Health
    • Flagged as 'Lightning' damage
  • Applies Effect(s): (From Power Ranks1 to40)
    • Duration: :03 to :09 seconds (at power ranks1 to40)
    • Stackability:
      • Stack Category: NoStun
      • Stack Rank: 1
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cannot be stunned
  • Applies Effect(s): (From Power Ranks1 to40)
    • Duration: :01 to :03 seconds (at power ranks1 to40)
    • Stackability:
      • Stack Category: Stun
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot move.
    • Target is stunned.
    • Dispel Tags: DeBuff, Effect, Stun


Lightning Bolt -"Single Target Lightning Damage and Lightning Resistance Debuff"


requires Channeling Skill ( 115 ) , Electrocute Power ( 36 )
  • Granted: Level 50
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 58 to 76.8 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 10.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Direct Damage
    • Health Damage:16- 77 to21- 102 points (from power rank 0 to40) points of Health
    • Flagged as 'Lightning' damage
  • Applies Effect(s):
    • Duration: :30 seconds
    • Stackability:
      • Stack Category: ResistanceDeBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Lightning Resistance: -10 to -50 (from power rank 0 to40)
    • Dispel Tags: DeBuff, Effect, Lightning, ResistDeBuff


Call Lightning -"Area of Effect Lightning Damage and Stun"
"Excludes Caster"


requires Channeling Skill ( 93 )
  • Granted: Level 40
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 63 to 83 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 10.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units) -- Spherical Area of Effect
    • Max mob targets: 7
    • Max player targets: 7
    • Area of Effect: 32 Units
    • Will not affect caster/power user.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Direct Damage
    • Health Damage:12- 57 to16- 75 points (from power rank 0 to40) points of Health
    • Flagged as 'Lightning' damage
  • Applies Effect(s):
    • Duration: :03 to :09 seconds (at power ranks0 to40)
    • Stackability:
      • Stack Category: NoStun
      • Stack Rank: 1
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cannot be stunned
  • Applies Effect(s):
    • Duration: :01 to :03 seconds (at power ranks0 to40)
    • Stackability:
      • Stack Category: Stun
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot move.
    • Target is stunned.
    • Dispel Tags: DeBuff, Effect, Stun


Divert the Aerial Flow -"Single Target Dispel Air"


requires Channeling Skill ( 41 )
  • Granted: Level 17
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 71
  • Casting Time: 2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: High
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Lightning" dispel tag.


Divert the Aqueous Flow -"Single Target Dispel Cold"


requires Channeling Skill ( 29 )
  • Granted: Level 13
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 60
  • Casting Time: 2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: High
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Cold" dispel tag.


Divert the Pyretic Flow -"Single Target Dispel Fire"


requires Channeling Skill ( 36 )
  • Granted: Level 15
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 60
  • Casting Time: 2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: High
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Fire" dispel tag.


Ride the Winds -"Personal Flight"
"Note: Powers used in flight have an increased cost"


requires Channeling Skill ( 52 )
  • Granted: Level 22
  • Power Rank: 5 ( Beginner)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 55 to 90 (at power ranks 5 to 40)
  • Casting Time: 6 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks5 to40)
    • Duration: 5:00 minutes
    • Stackability:
      • Stack Category: Flight
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • This entity can fly.
    • Dispel Tags: Buff, Effect, Flight


Aqueous Rejuvenation -"Personal Mana Heal and Stun"


requires Channeling Skill ( 61 )
  • Granted: Level 26
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 1 to 41 (at power ranks 0 to 40)
  • Casting Time: 11 seconds
  • Recycle Time: 600.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Healing
    • Mana Replenishment:20% to100% (from power rank 0 to40) points of Mana
    • Flagged as 'Unknown' damage
  • Applies Effect(s):
    • Duration: :15 to :33 seconds (at power ranks0 to40)
    • Stackability:
      • Stack Category: NoStun
      • Stack Rank: 4
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cannot be stunned
  • Applies Effect(s):
    • Duration: :05 to :11 seconds (at power ranks0 to40)
    • Stackability:
      • Stack Category: Stun
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot move.
    • Target is stunned.
    • Dispel Tags: DeBuff, Effect, Stun


Cloak of Transparency -"Personal Invisibility"


requires Channeling Skill ( 97 )
  • Granted: Level 42
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 80 to 120 (at power ranks 0 to 40)
  • Casting Time: 6 seconds
  • Recycle Time: 30.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Grants Invisibility
    • Mobile Invisibility (Sneak)
  • Duration: 2:00 to10:00 minutes (at power ranks0 to40)
  • Stackability:
    • Stack Category: Invisible
    • Stack Rank: 0
    • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).


Endure Water's Chill -"Single Target Cold Resistance Buff"


requires Channeling Skill ( 70 )
  • Granted: Level 30
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 30 to 70 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cold Resistance: + 10 to50 (from power rank 0 to40)
    • Dispel Tags: Buff, Cold, Effect


Defeat Water's Chill -"Group Cold Resistance Buff"


requires Channeling Skill ( 115 ) , Endure Water's Chill Power ( 30 )
  • Granted: Level 50
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 70 to 110 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Group Members (Area of Effect: 50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cold Resistance: + 20 to60 (from power rank 0 to40)
    • Dispel Tags: Buff, Cold, Effect


Endure Fire's Fury -"Single Target Fire Resistance Buff"


requires Channeling Skill ( 70 )
  • Granted: Level 30
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 30 to 70 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Fire Resistance: + 10 to50 (from power rank 0 to40)
    • Dispel Tags: Buff, Effect, Fire


Defeat Fire's Fury -"Group Target Fire Resistance Buff"


requires Channeling Skill ( 115 ) , Endure Fire's Fury Power ( 30 )
  • Granted: Level 50
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 70 to 110 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Group Members (Area of Effect: 50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Fire Resistance: + 20 to60 (from power rank 0 to40)
    • Dispel Tags: Buff, Effect, Fire


Endure the Sky's Vengeance -"Single Target Lightning Resistance Buff"


requires Channeling Skill ( 70 )
  • Granted: Level 30
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 30 to 70 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Lightning Resistance: + 10 to50 (from power rank 0 to40)
    • Dispel Tags: Buff, Effect, Lightning


Defeat the Sky's Vengeance -"Group Lightning Resistance Buff"


requires Channeling Skill ( 115 ) , Endure the Sky's Vengeance Power ( 30 )
  • Granted: Level 50
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 70 to 110 (at power ranks 0 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Group Members (Area of Effect: 50 Units)
    Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 5:00 to 15:00 minutes (at power ranks0 to40)
    • Stackability:
      • Stack Category: ResistanceBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Lightning Resistance: + 20 to60 (from power rank 0 to40)
    • Dispel Tags: Buff, Effect, Lightning


Weave of the Salamander -"Summon Pet (fire)"


requires Channeling Skill ( 106 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 200 to 240 (at power ranks 0 to 40)
  • Casting Time: 7 seconds
  • Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • (Power Level0 to2) Summons Creature: Fire Elemental (Level21 )
  • (Power Level3 to4) Summons Creature: Fire Elemental (Level22 )
  • (Power Level5 to6) Summons Creature: Fire Elemental (Level23 )
  • (Power Level7 to8) Summons Creature: Fire Elemental (Level24 )
  • (Power Level9 to10) Summons Creature: Fire Elemental (Level25 )
  • (Power Level11 to12) Summons Creature: Fire Elemental (Level26 )
  • (Power Level13 to14) Summons Creature: Fire Elemental (Level27 )
  • (Power Level15 to16) Summons Creature: Fire Elemental (Level28 )
  • (Power Level17 to18) Summons Creature: Fire Elemental (Level29 )
  • (Power Level19 to 20) Summons Creature: Fire Elemental (Level30 )
  • (Power Level21 to22) Summons Creature: Fire Elemental (Level31 )
  • (Power Level23 to24) Summons Creature: Fire Elemental (Level32 )
  • (Power Level25 to26) Summons Creature: Fire Elemental (Level33 )
  • (Power Level27 to28) Summons Creature: Fire Elemental (Level34 )
  • (Power Level29 to30) Summons Creature: Fire Elemental (Level35 )
  • (Power Level31 to32) Summons Creature: Fire Elemental (Level36 )
  • (Power Level33 to34) Summons Creature: Fire Elemental (Level37 )
  • (Power Level35 to36) Summons Creature: Fire Elemental (Level38 )
  • (Power Level37 to38) Summons Creature: Fire Elemental (Level39 )
  • (Power Level39 to40) Summons Creature: Fire Elemental (Level40 )


Weave of the Gnome -"Summon Pet (earth)"


requires Channeling Skill ( 106 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 200 to 240 (at power ranks 0 to 40)
  • Casting Time: 7 seconds
  • Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • (Power Level0 to2) Summons Creature: Earth Elemental (Level21 )
  • (Power Level3 to4) Summons Creature: Earth Elemental (Level22 )
  • (Power Level5 to6) Summons Creature: Earth Elemental (Level23 )
  • (Power Level7 to8) Summons Creature: Earth Elemental (Level24 )
  • (Power Level9 to10) Summons Creature: Earth Elemental (Level25 )
  • (Power Level11 to12) Summons Creature: Earth Elemental (Level26 )
  • (Power Level13 to14) Summons Creature: Earth Elemental (Level27 )
  • (Power Level15 to16) Summons Creature: Earth Elemental (Level28 )
  • (Power Level17 to18) Summons Creature: Earth Elemental (Level29 )
  • (Power Level19 to 20) Summons Creature: Earth Elemental (Level30 )
  • (Power Level21 to22) Summons Creature: Earth Elemental (Level31 )
  • (Power Level23 to24) Summons Creature: Earth Elemental (Level32 )
  • (Power Level25 to26) Summons Creature: Earth Elemental (Level33 )
  • (Power Level27 to28) Summons Creature: Earth Elemental (Level34 )
  • (Power Level29 to30) Summons Creature: Earth Elemental (Level35 )
  • (Power Level31 to32) Summons Creature: Earth Elemental (Level36 )
  • (Power Level33 to34) Summons Creature: Earth Elemental (Level37 )
  • (Power Level35 to36) Summons Creature: Earth Elemental (Level38 )
  • (Power Level37 to38) Summons Creature: Earth Elemental (Level39 )
  • (Power Level39 to40) Summons Creature: Earth Elemental (Level40 )


Weave of the Undine -"Summon Pet (water)"


requires Channeling Skill ( 106 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 200 to 240 (at power ranks 0 to 40)
  • Casting Time: 7 seconds
  • Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • (Power Level0 to2) Summons Creature: Water Elemental (Level21 )
  • (Power Level3 to4) Summons Creature: Water Elemental (Level22 )
  • (Power Level5 to6) Summons Creature: Water Elemental (Level23 )
  • (Power Level7 to8) Summons Creature: Water Elemental (Level24 )
  • (Power Level9 to10) Summons Creature: Water Elemental (Level25 )
  • (Power Level11 to12) Summons Creature: Water Elemental (Level26 )
  • (Power Level13 to14) Summons Creature: Water Elemental (Level27 )
  • (Power Level15 to16) Summons Creature: Water Elemental (Level28 )
  • (Power Level17 to18) Summons Creature: Water Elemental (Level29 )
  • (Power Level19 to 20) Summons Creature: Water Elemental (Level30 )
  • (Power Level21 to22) Summons Creature: Water Elemental (Level31 )
  • (Power Level23 to24) Summons Creature: Water Elemental (Level32 )
  • (Power Level25 to26) Summons Creature: Water Elemental (Level33 )
  • (Power Level27 to28) Summons Creature: Water Elemental (Level34 )
  • (Power Level29 to30) Summons Creature: Water Elemental (Level35 )
  • (Power Level31 to32) Summons Creature: Water Elemental (Level36 )
  • (Power Level33 to34) Summons Creature: Water Elemental (Level37 )
  • (Power Level35 to36) Summons Creature: Water Elemental (Level38 )
  • (Power Level37 to38) Summons Creature: Water Elemental (Level39 )
  • (Power Level39 to40) Summons Creature: Water Elemental (Level40 )


Weave of the Sylph -"Summon Pet (air)"


requires Channeling Skill ( 106 )
  • Granted: Level 46
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Channeler (40)
  • Focus Skill: Channeling
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 200 to 240 (at power ranks 0 to 40)
  • Casting Time: 7 seconds
  • Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • (Power Level0 to2) Summons Creature: Air Elemental (Level21 )
  • (Power Level3 to4) Summons Creature: Air Elemental (Level22 )
  • (Power Level5 to6) Summons Creature: Air Elemental (Level23 )
  • (Power Level7 to8) Summons Creature: Air Elemental (Level24 )
  • (Power Level9 to10) Summons Creature: Air Elemental (Level25 )
  • (Power Level11 to12) Summons Creature: Air Elemental (Level26 )
  • (Power Level13 to14) Summons Creature: Air Elemental (Level27 )
  • (Power Level15 to16) Summons Creature: Air Elemental (Level28 )
  • (Power Level17 to18) Summons Creature: Air Elemental (Level29 )
  • (Power Level19 to 20) Summons Creature: Air Elemental (Level30 )
  • (Power Level21 to22) Summons Creature: Air Elemental (Level31 )
  • (Power Level23 to24) Summons Creature: Air Elemental (Level32 )
  • (Power Level25 to26) Summons Creature: Air Elemental (Level33 )
  • (Power Level27 to28) Summons Creature: Air Elemental (Level34 )
  • (Power Level29 to30) Summons Creature: Air Elemental (Level35 )
  • (Power Level31 to32) Summons Creature: Air Elemental (Level36 )
  • (Power Level33 to34) Summons Creature: Air Elemental (Level37 )
  • (Power Level35 to36) Summons Creature: Air Elemental (Level38 )
  • (Power Level37 to38) Summons Creature: Air Elemental (Level39 )
  • (Power Level39 to40) Summons Creature: Air Elemental (Level40 )
 

Base Class: Disciplines Available*:
Healer
Mage
Animator
Archmage
Battle Magus
Blade Weaver
Blood Prophet
Commander
Conjurer
Darksworn
Enchanter
Rat Catcher
Sanctifier
Shroudborne
Summoner
Traveller
Races Available:
Aelfborn
Elves
Humans
Irekei
Nephilim
Shades
Gender Restriction:
None
Preferred Guild Types:
Wizard's Conclave
Primary Attributes:
Training Points Per Level: 6
In addition to your Base Class's Training Point value

Health Bonus: 39
Mana Bonus: 18
Skill Specializations:
In addition to your Base Class's Skill(s)

Level 1: granted skillChanneling
Exalted Powers:

*Race restrictions may apply.