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Scorp40left.png The Mage's Way: The Path of Lore Scorp40right.png

Knowledge is power, and the magi of the world have long understood that the key to power and mastery in this world is the true understanding of its nature. Magi are scholars and observers, always delving into the tiniest and most ancient of secrets, trying to discern the true structure of the universe and the obscure laws that govern everything within it. Knowing the nature of fire and its origins allows a mage to call fire to himself, or protect himself from a flame's capacity for harm. Magi are first and foremost masters of Lore, whose awesome powers arise from the uses they find for their arcane knowledge. There are many schools of magic in the World. To a mage, knowledge and power are ripe for the taking.

The universe is far too immense and intricate of a creation for one man (or even a host of men) to ever hope to understand completely. Hence, a mage must focus his studies and choose which forms of magic he will master. To speak of the "average" mage is a fiction, for rarely are two magi even remotely alike. Channelers devote themselves to one of the four elements, unlocking the utmost secrets of matter and its composition. Warlocks become scholars of the mind and consciousness, learning to mold and bend the will of men. There are wizards who traffic in the world of sprits, others who are masters of seeing, and still others who learn to walk unseen. Every mage learns how to manipulate natural law through arcane incantations and mixtures of rare elements: workings that the vulgar call spells.

Magi depend upon their intellects first and foremost, for without the ability to perceive, deduce, and understand they are nothing. The primacy of the mind usually leads to the abasement of the body, and most magi are weak and frail. Be warned that such is not always the case, however: there have been wizards who became master swordsmen, and the Furies of the Amazons are fierce combatants as well as weather witches.





Shielding -"Personal Armor Buff"


  • Granted: Level 1
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Warding
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 26 to 65 (at power ranks 1 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: 10:30 to30:00 minutes (at power ranks1 to 40)
    • Stackability: Can be stacked with any spell other than itself.
    • Defense Bonus: + 55 to250 (from power rank1 to 40)
    • Crushing Resistance: + 10.25 to 20 (from power rank1 to 40)
    • Piercing Resistance: + 10.25 to 20 (from power rank1 to 40)
    • Slashing Resistance: + 10.25 to 20 (from power rank1 to 40)
    • Dispel Tags: Buff, Effect


Reflection -"Single Target Magic Damage Shield"


requires Warding Skill ( 36 )
  • Granted: Level 7
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Warding
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 13 to 52 (at power ranks 1 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (50 Units)
    Can affect caster and group members.
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: 2:04 to5:00 minutes (at power ranks1 to 40)
    • Stackability:
      • Stack Category: DamageShield
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Damage Shield (Magic damage): + 5.5 to25 (from power rank1 to 40)
    • Dispel Tags: DamageShield


Mage Bolt -"Single Target Magic Damage"


  • Granted: Level 1
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 9.48 to 28.2 (at power ranks 1 to 40)
  • Casting Time: 2.5 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(120 Units)
    Can affect caster and group members.
  • Direct Damage
    • Health Damage:5- 13 to16- 39 points (from power rank1 to 40) points of Health
    • Flagged as 'Magic' damage
    • Dispel Tags: DeBuff, Effect


Enfeeblement -"Single Target Dexterity Debuff"


requires Sorcery Skill ( 30 )
  • Granted: Level 5
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 11 to 50 (at power ranks 1 to 40)
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (100 Units)
    Can affect caster and group members.
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: :11 to1:10 minutes (at power ranks1 to 40)
    • Stackability: Can be stacked with any spell other than itself.
    • Dexterity Adjustment: -20.75 to -50 (from power rank1 to 40)
    • Dispel Tags: DeBuff, Effect


Blood Boil -"Single Target Fire Damage Over Time"


requires Sorcery Skill ( 22 )
  • Granted: Level 3
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 20.92 to 56.8 (at power ranks 1 to 40)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Does damage over time (Every 5 seconds):
    • Duration: :30 seconds
    • Stackability: Can be stacked with any spell other than itself.
    • Health Damage:2- 7 to6- 20 points (from power rank1 to 40) points of Health
    • Flagged as 'Fire' damage
    • Dispel Tags: Fire
  • Direct Damage
    • Health Damage:2- 7 to6- 20 points (from power rank1 to 40) points of Health
    • Flagged as 'Fire' damage


Spectral Bonds -"Single Target Root"


requires Warding Skill ( 40 )
  • Granted: Level 9
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Warding
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 16 to 55 (at power ranks 1 to 40)
  • Casting Time: 3.5 seconds
  • Recycle Time: 29.5 to 10 seconds (at power ranks 1 to 40)
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: :21 to1:00 seconds (at power ranks1 to 40)
    • Stackability:
      • Stack Category: Root
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot move.
    • Effect ends if affected takes any damage at all.
    • Dispel Tags: DeBuff, Effect, Root


Weakening -"Single Target Strength Debuff"


requires Sorcery Skill ( 30 )
  • Granted: Level 5
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 11 to 50 (at power ranks 1 to 40)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: PlayersOnly (100 Units)
    Can affect caster and group members.
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: :30 to1:00 seconds (at power ranks1 to 40)
    • Stackability: Can be stacked with any spell other than itself.
    • Strength Adjustment: -20.75 to -50 (from power rank1 to 40)
    • Dispel Tags: DeBuff, Effect


Stun -"Single Target Stun"


requires Warding Skill ( 36 )
  • Granted: Level 7
  • Power Rank: 1 ( Novice)
  • Teachers: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)
  • Focus Skill: Warding
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 16 to 55 (at power ranks 1 to 40)
  • Casting Time: 1 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: Yes
  • Target and Range: Monsters or Players(100 Units)
    Can affect caster and group members.
  • Removes Effect
    • Removes effect with "Flight" dispel tag.
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: :09 to :27 seconds (at power ranks1 to 40)
    • Stackability:
      • Stack Category: NoStun
      • Stack Rank: 3
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Cannot be stunned
  • Applies Effect(s): (From Power Ranks1 to 40)
    • Duration: :03 to :09 seconds (at power ranks1 to 40)
    • Stackability:
      • Stack Category: Stun
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot move.
    • Target is stunned.
    • Dispel Tags: DeBuff, Effect, Stun


Lore of the Ancients -"Item Identification"


requires Sorcery Skill ( 22 )
  • Granted: Level 3
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 25
  • Casting Time: 4 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Armor, Weapons, and Jewelry (10 Units)
  • Shows all hidden data on item


Astral Tether -"Personal Recall"


requires Sorcery Skill ( 60 )
  • Granted: Level 20
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: Sorcery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50
  • Casting Time: 7 seconds
  • Recycle Time: 300.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Target is teleported back to his bind point.


Sprint -"Personal Movement Buff"


  • Granted: Level 1
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 25
  • Casting Time: 0.2 seconds
  • Recycle Time: 120.0 seconds
  • Generates Hate: No
  • Power User Requirements:
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s):
    • Duration: :20 seconds
    • Stackability: Can be stacked with any spell other than itself.
    • Movement Rate: + 60%


Normal Stance -"Normal Stance will instantly cancel any other active Stance"


See Stances summary for more information.


Defensive Stance -"Defensive Stance"


See Stances summary for more information.


Offensive Stance -"Offensive Stance"


See Stances summary for more information.


Precise Stance -"Precise Stance"


See Stances summary for more information.
 

Races Available: Professions Available*:
Aelfborn
Elves
Humans
Irekei
Nephilim
Shades
Vampires
Assassin
Bard
Channeler
Doomsayer
Fury
Necromancer
Warlock
Wizard
Primary Attributes:
Training Points Per Level: 5
In addition to your Professions's Training Point value

Health Bonus : 13
Mana Bonus : 20
Stamina Bonus : 1

Granted: -10 Base Strength
Granted: +5 Base Intelligence
Granted: +5 Base Spirit
Skill Specializations:

In addition to your Professions's Skill(s)

Level 1 : granted skill Dagger
Level 1 : granted skill Sorcery
Level 1 : granted skill Staff
Level 1 : granted skill Warding

Related Links:

*Race restrictions may apply.