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Scorp40left.png The Rogue's Way: The Path of Skill Scorp40right.png

For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.

Rogues rarely feel limited by the constraints of conventional thinking or morality. The world is a cruel place, after all, so why should they be kind? If a rogue needs food and shelter or wants wealth, they take it. Stealth and cunning are essential to their very survival, and so all rogues become adept at hiding from their enemies and making their way unseen and unheard. Agility and a keen mind are a talented rogue's best assets. They may lack the book learning of a healer or mage, but a rogue is a keen observer, and quick to find an angle to get at what he wants.

Many rogues never leave the path of greed and raw self-interest, becoming bandits, cutthroats, and hired killers. Some rogues, however, develop a conscience. They steal only from those who deserve to lose their wealth, and donate a portion of their gains to a good cause. Some leave the hectic world of cities behind altogether, becoming master hunters and trackers. Any rogue who joins a company of adventurers quickly learns that questing is the quickest route to easy wealth, and often serves a higher good besides. These rogues can end up praised as heroes in song and story, if their skills and luck hold.







Evasion -"Dodge Chance Buff"


requires Dodge Skill ( 26 )
  • Granted: Level 10
  • Power Rank: 10 ( Apprentice)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 25
  • Casting Time: 0.2 seconds
  • Recycle Time: 525 to 300 seconds (at power ranks 10 to 40)
  • Generates Hate: No
  • Power User Requirements:
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks10 to 40)
    • Duration: 1:00 seconds
    • Stackability:
      • Stack Category: PassiveDefense
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Delay Between Attacks: + 55% to25% (from power rank10 to 40)
    • Dodge Value: + 25.01% to100.01% (from power rank10 to 40)


Hide -"Personal Invisibility"


  • Granted: Level 2
  • Power Rank: 10 ( Apprentice)
  • Teachers: Rogue Trainer (40), Master Assassin (40), Master Barbarian (40), Master Thief (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 25
  • Casting Time: 9.7 to 0.7 seconds (at power ranks 10 to 40)
  • Recycle Time: 10.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Grants Invisibility
    • Immobile Invisibility (Hide)
  • Duration: 15:00 to30:00 minutes (at power ranks10 to 40)
  • Stackability:
    • Stack Category: Invisible
    • Stack Rank: 0
    • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).


Sneak -"Personal Invisibility"


requires Hide Power ( 18 )
  • Granted: Level 9
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Assassin (40), Rogue Trainer (40), Master Thief (40), Master Barbarian (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 50
  • Casting Time: 10 seconds
  • Recycle Time: 30.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Grants Invisibility
    • Mobile Invisibility (Sneak)
  • Duration: 5:00 to 15:00 minutes (at power ranks0 to 40)
  • Stackability:
    • Stack Category: Invisible
    • Stack Rank: 1
    • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).


Sprint -"Personal Movement Buff"


  • Granted: Level 1
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 25
  • Casting Time: 0.2 seconds
  • Recycle Time: 120.0 seconds
  • Generates Hate: No
  • Power User Requirements:
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s):
    • Duration: :20 seconds
    • Stackability: Can be stacked with any spell other than itself.
    • Movement Rate: + 60%


Wall of Steel -"Parry Chance Buff"


requires Parry Skill ( 26 )
  • Granted: Level 10
  • Power Rank: 0 ( Untrained)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 25
  • Casting Time: 0.2 seconds
  • Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
  • Generates Hate: No
  • Power User Requirements:
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s):
    • Duration: 1:00 seconds
    • Stackability:
      • Stack Category: PassiveDefense
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Delay Between Attacks: + 65% to25% (from power rank 0 to 40)
    • Parry Value: + .01% to100.01% (from power rank 0 to 40)


Brutal Punch -"Weapon Power Boost"


requires Unarmed Combat Skill ( 30 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 3.7 to 2.9 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks20 to 40)
    • Duration: :10 seconds
    • Stackability:
      • Stack Category: WeaponMove
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Attack Bonus: + 34% to50% (from power rank20 to 40)
    • Damage Dealt: + 17% to25% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat


Hands Up -"Weapon Power and Hate Reducer"


requires Unarmed Combat Skill ( 45 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 3.7 to 2.9 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Reduces Hate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 34% to50% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 8 ( Apprentice)
      • Casting Time: 0.2 seconds
      • Reduces Hate
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(120 Units)
        Can affect caster and group members.


Lowered Guard -"Weapon Power and Taunt"


requires Unarmed Combat Skill ( 60 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 6.3 to 5.1 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 34% to50% (from power rank20 to 40)
    • Damage Dealt: + 17% to25% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 5 ( Beginner)
      • Casting Time: 0.2 seconds
      • Generates Hate: High
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(120 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks5 to 40)
          No effect (has unnaturally high hate modifier)


Lightning Fists -"Weapon Power and Defense Debuff"


requires Unarmed Combat Skill ( 75 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 6.3 to 5.1 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 50.4% to74.8% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 5 ( Beginner)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks5 to 40)
        • Duration: :08 to :15 seconds (at power ranks5 to 40)
        • Stackability:
          • Stack Category: DefenseDebuff
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Defense Penalty: -6% to -41% (from power rank5 to 40)
        • Dispel Tags: DeBuff, Effect


Iron Claws -"Weapon Power and Bleeding Damage"


requires Unarmed Combat Skill ( 90 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 9.2 to 7.4 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 50.4% to74.8% (from power rank20 to 40)
    • Damage Dealt: + 17% to25% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 15 ( Adept)
      • Casting Time: 0 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Does damage over time (Every 5 seconds):
        • Duration: :40 to1:05 minutes (at power ranks15 to 40)
        • Stackability:
          • Stack Category: Bleeding
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Health Damage:6- 15 points of Health
        • Flagged as 'Bleeding' damage
        • Dispel Tags: Bleeding


Thunderstrike -"Weapon Power and Stun"


requires Unarmed Combat Mastery Skill ( 30 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 9.2 to 7.4 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 34% to50% (from power rank20 to 40)
    • Damage Dealt: + 34% to50% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 15 ( Adept)
      • Casting Time: 0 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Removes Effect
        • Removes effect with "Flight" dispel tag.
      • Applies Effect(s): (From Power Ranks15 to 40)
        • Duration: :07 to :09 seconds (at power ranks15 to 40)
        • Stackability:
          • Stack Category: NoStun
          • Stack Rank: 2
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Cannot be stunned
      • Applies Effect(s): (From Power Ranks15 to 40)
        • Duration: :02 to :03 seconds (at power ranks15 to 40)
        • Stackability:
          • Stack Category: Stun
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Target cannot move.
        • Target is stunned.
        • Dispel Tags: DeBuff, Effect, Stun


Crane Technique -"Weapon Power and Exposes to Piercing"


requires Unarmed Combat Mastery Skill ( 40 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 12.6 to 10.2 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 67.6% to100.2% (from power rank20 to 40)
    • Damage Dealt: + 17% to25% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 10 ( Apprentice)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks10 to 40)
        • Duration: :06 to :10 seconds (at power ranks10 to 40)
        • Stackability:
          • Stack Category: PierceResistanceDebuff
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Piercing Resistance: -11 to -41 (from power rank10 to 40)
        • Dispel Tags: DeBuff, Effect, Pierce, ResistDeBuff


Battering Ram -"Weapon Power and Exposes to Bludgeons"


requires Unarmed Combat Mastery Skill ( 50 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 12.6 to 10.2 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 50.4% to74.8% (from power rank20 to 40)
    • Damage Dealt: + 34% to50% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 10 ( Apprentice)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks10 to 40)
        • Duration: :09 to :15 seconds (at power ranks10 to 40)
        • Stackability:
          • Stack Category: BluntResistanceDebuff
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Crushing Resistance: -11 to -41 (from power rank10 to 40)
        • Dispel Tags: Crush, DeBuff, Effect, ResistDeBuff


Weirding Strike -"Weapon Power and Power Block"


requires Unarmed Combat Mastery Skill ( 60 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 15.5 to 12.5 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 67.6% to100.2% (from power rank20 to 40)
    • Damage Dealt: + 34% to50% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 25 ( Skilled)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks25 to 40)
        • Duration: :13 to :16 seconds (at power ranks25 to 40)
        • Stackability:
          • Stack Category: NoPowerInhibitor
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Is unaffected by Power Block spells and effects.
        • Dispel Tags: DeBuff, Effect, Powerblock
      • Applies Effect(s): (From Power Ranks25 to 40)
        • Duration: :06 to :08 seconds (at power ranks25 to 40)
        • Stackability:
          • Stack Category: PowerInhibitor
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Target cannot cast spells or use powers.
        • Dispel Tags: DeBuff, Effect, Powerblock


Nerve Strike -"Weapon Power and Attack Speed Debuff"


requires Unarmed Combat Mastery Skill ( 70 )
  • Granted: Level 1
  • Power Rank: 20 ( Journeyman)
  • No teachers for this skill exist (skill cannot be advanced).
  • Focus Skill: Unarmed Combat
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 15.5 to 12.5 (at power ranks 20 to 40)
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Unarmed Combat weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Immediately Applies Effect(s):
    • Attack Bonus: + 67.6% to100.2% (from power rank20 to 40)
    • Damage Dealt: + 34% to50% (from power rank20 to 40)
    • Effect ends if affected attacks (swings his weapon)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Combat
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 35 ( Expert)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Requires Hit Roll: No
      • Target and Range: Monsters or Players(10 Units)
        Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks35 to 40)
        • Duration: :28 to :30 seconds (at power ranks35 to 40)
        • Stackability:
          • Stack Category: AttackSpeedDeBuff
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
        • Delay Between Attacks: + 36% to41% (from power rank35 to 40)
        • Dispel Tags: DeBuff, Effect


Reveal Thyself -"Personal Dispel Invisibility"


  • Granted: Level 2
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 0
  • Casting Time: 0.2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Removes Effect
    • Removes effect with "Invisibility" dispel tag.


Normal Stance -"Normal Stance will instantly cancel any other active Stance"


See Stances summary for more information.


Defensive Stance -"Defensive Stance"


See Stances summary for more information.


Offensive Stance -"Offensive Stance"


See Stances summary for more information.


Precise Stance -"Precise Stance"


See Stances summary for more information.
 

Races Available: Professions Available*:
Aelfborn
Aracoix
Elves
Humans
Irekei
Nephilim
Shades
Vampires
Assassin
Barbarian
Bard
Huntress
Nightstalker
Ranger
Scout
Thief
Primary Attributes:
Training Points Per Level: 4
In addition to your Professions's Training Point value

Health Bonus : 17
Mana Bonus : 10
Stamina Bonus : 4

Granted: +5 Base Dexterity
Granted: +5 Base Intelligence
Granted: -10 Base Spirit

Skills  
Granted: Ambidexterity
Granted: Movement Rate: +5%
Skill Specializations:

In addition to your Professions's Skill(s)

Level 1 : granted skill Bow
Level 1 : granted skill Dagger
Level 1 : granted skill Staff
Level 1 : granted skill Sword
Level 1 : granted skill Wear Armor, Light
Level 1 : granted skill Unarmed Combat
Level 5 : granted skill Dodge

Related Links:

*Race restrictions may apply.