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Scorp40left.png The Thief, Master Burglar Scorp40right.png



Overview: 

Life is never easy for Rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft.

Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.

Thieves stake their reputations (and their lives) on their ability to pass even the most attentive guards without being seen or heard, and are master climbers and locksmiths. Should these skills fail, however, a Thief makes a deadly foe in combat. They frequently learn the use of poison, and can also learn combat techniques that can quickly immobilize or cripple their foes. If pressed, they are also masters of defensive combat, using evasion and speed to escape harm.

Many Thieves are content to live in cities, plying their trade in defiance (or sometimes at the behest) of the local authorities. Merchant guilds or Noble Houses frequently hire Thieves to disrupt a rival's operations, or to humiliate them by taking their most prized possessions.

The Thieves themselves must walk a fine line to remain neutral, and master Thieves are often contracted by their most recent victim to deal revenge to a previous employer. While such a position can be very lucrative, many Thieves tire of the intricacies of local politics, and either band together in Guilds to protect their interest or leave the cities altogether to pursue a life of Quest and Adventure.

Every Thief's ability to bypass physical obstacles, move unseen, and hamper their foes in battle makes them a valuable part of any adventuring company.





Backstab -"Sneak Attack!"
"You must be using Sneak to activate this power"


  • Granted: Level 10
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Assassin (40), Master Thief (40)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 20
  • Casting Time: 0.2 seconds
  • Recycle Time: 90.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s):
    • Duration: :10 seconds
    • Stackability:
      • Stack Category: WeaponMove
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Attack Bonus: + 60% to100% (from power rank 0 to 40)
    • Damage Dealt: + 80 to 400 (from power rank 0 to 40)
    • Players attacks bypass passive defense (target cannot Block, Dodge or Parry).
    • Effect ends if affected attacks (swings his weapon)
    • UNRECOGNIZED END CONDITION!


Peek - Peek into target's inventory


  • Granted: Level 10
  • Power Rank: 7 ( Beginner)
  • Teachers: Master Thief (40)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 15
  • Casting Time: 0.2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(10 Units)
    Can affect caster and group members.
  • Player can attempt to look in another mobile's or player's inventory.


Steal - Steal from target's inventory


requires Peek Power ( 10 )
  • Granted: Level 20
  • Power Rank: 12 ( Neophyte)
  • Teachers: Master Thief (40)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 20
  • Casting Time: 0.2 seconds
  • Recycle Time: 51 to 30 seconds (at power ranks 12 to 40)
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Items (10 Units)
  • Player can attempt to take something from another mobile's or player's inventory.


Indomitable Will -"Personal Root and Snare Break"


  • Granted: Level 20
  • Power Rank: 40 ( Grand Master)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 10
  • Casting Time: 0 seconds
  • Recycle Time: 120.0 seconds
  • Generates Hate: High
  • Power User Requirements:
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Removes Effect
    • Removes effect with "Snare" dispel tag.
  • Removes Effect
    • Removes effect with "Root" dispel tag.
 

Base Class: Disciplines Available*:
Rogue
Archer
Belgosh
Blade Weaver
Bounty Hunter
Huntsman
Prospector
Rat Catcher
Saboteur
Skydancer
Strigoi
Summoner
Sun Dancer
Traveller
Undead Hunter
Wererat
Wyrmslayer
Races Available:
Aelfborn
Aracoix
Elves
Humans
Irekei
Nephilim
Shades
Vampires
Gender Restriction:
None
Preferred Guild Types:
Thieves' Band
Primary Attributes:
Training Points Per Level: 6
In addition to your Base Class's Training Point value

Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0
Skill Specializations:

In addition to your Base Class's Skill(s)

Level 1 : granted skill Crossbow
Level 10 : granted skill Bargaining
Level 10 : granted skill Parry
Level 10 : granted skill Running
Level 20 : granted skill Dagger Mastery
    (requires Dagger Skill ( 80 ) )
Level 20 : granted skill Throwing
    (requires Dagger Skill ( 80 ) )
Level 20 : granted skill Unarmed Combat Mastery
    (requires Unarmed Combat Skill ( 80 ) )


*Race restrictions may apply.