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Scorp40left.png Drannok, Warriors of Oblivion Scorp40right.png



Overview: Mightiest of the undead hosts in battle, the Drannok Vampires look back to Drangor, a Human warlord whose bloodlust drew the Void's power to him, and claimed his soul. Now an entire clan follows the bloody path of the first Vampire Lord.

Narrative:

Do you truly know what you have become? Think long before you answer. You are a Vampire, a child of night, chosen of the Dark. Yes, all of these are true. But you still have not answered me. What are you? What have you become? Now, answer without thinking. Yes! You are a killer. You are the predator that lurks by night, that which must kill to live. You are strong, you are immortal, you are graced with the perfection of Undeath ... but you must feed.

The Hunger ever gnaws at us, and the living or the weakest of the Nightborn see it as a curse. They are fools. We Drannok think differently. The Hunger is not a weakness, not a curse. It is the greatest gift our mother-father Darkness gives us. All Vampires are agents of Oblivion, the chosen slayers of the Void. The Hunger drives us to this high purpose, and reminds us of what we truly are: we are Beasts. We kill as we wish, without remorse, raised in station above all living things as high as wolves and lions are raised above sheep. The Drannok are the Lords of the Night, the warriors of death. We remember the truth that Drangor, thirdborn of all Vampires, learned when the Void devoured him. I can teach you, if you are strong enough to bear it.

The name of Drangor is strange to you, I see. Listen, then, and hear a mighty tale. Drangor lived as one born to humankind thousands of years ago. On his own back he bore the scars of the Elvish lash, for he, as all the Sons of Men, toiled as slaves of the Deathless Empire. Drangor's masters sought to work their foul magic upon him, to transform him into a horned beast, but for the first time their efforts failed. Drangor's will was too strong, and rebellious slaves freed him before his will could be broken. Once his chains were broken, Drangor fought like twenty men, carving a bloody path through the halls of his masters. Drangor joined the ringleaders of the revolt, and in time helped the escaped slaves establish the second kingdom of Men, a realm long lost to lore or memory. He served as the war-chief of that realm, and was held in high honor for a time.

When the first King of that realm, counseled by Draethen himself, decreed that his people should remain hidden and avoid the wrath of their former masters, Drangor refused. How, he cried, could he forget the horrors that had been wrought upon his people, his children, his very flesh? Drangor left his kingdom behind, and led a band of followers to war against the Deathless Empire. They fought like wolves, striking hard and fast, then vanishing into the wilds. Drangor took the wolf as his emblem, and stopped at nothing to sow horror among his former captors. He ate the flesh of freshly slain Elves, and rode to battle with his face painted crimson in Elf blood. According to legend, the atrocities he wrought at the edges of the Empire exceeded even Elvish cruelty. By the time the Elves caught him, he had slain hundreds, and his name was dreaded even in the realm he had left behind.

The Elves slew Drangor. It took the bloody wolf days to die, in a spectacle of public torture. But Drangor's captors never knew their victory would sow the seeds of their ultimate defeat. For Drangor's deed had not gone unnoticed. Baelgor, second of all Vampires and father of the Belgosch, was lurking in the shadows, hiding among the very kin that had tried to destroy him. He saw the horrors Drangor unleashed upon the Elves, and whatever Baelgor saw, the Dark knew. When Drangor's spirit left his body, it went to no soulstone, it was consumed by the Dark. And on the third night, his flesh arose reborn, as a Vampire. Baelgor called the reborn warrior to him, and together they helped lay the groundwork for the advent of Oblivion, which has come at last. For thousands of years the Eldest Vampires waited, drawing new Nightborn to themselves as they were created. In time, Drangor followed Baelgor's example and founded a Clan, a cult of Nightborn who share in the great secret he learned during his rebirth. You know it already.

Here is Drangor's wisdom: In each of us there lurks a Beast, and the beast is strong.

Drangor knew the Beast's lure even before he died -- perhaps the failed Elvish spells stirred the predator within him. But when he joined with the Dark, the Beast was unleashed. Let the Hunger fill your being, and you shall find und unleash the greatest of the Void's gifts to our kind. Your eyes shall shine with the wolf's dark hunger, paralyzing your foes with terror. The fury of the Beast will smite the souls of all who oppose you, leaving them more vulnerable to the touch of the Void. As the Beast's power fill you, all who follow you in battle shall feed on its ferocity, fighting like frenzied beasts themselves. And finally, of all the night's children, we Drannok know the deepest secrets of fortitude: no blade or point shall pierce your marble skin. The final battle between light and darkness looms, and the Drannok shall stand in the vanguard, bringing death to all that live. Soon all flesh shall look into the eyes of the beast, and feel its strength.





Bloodlust -"Group Damage Chant (Vampire only)"


requires Bloodcraft Skill ( 40 )
  • Granted: Level
  • Power Rank: 0 ( Untrained)
  • Teachers: Drannok Lord (20)
  • Focus Skill: Bloodcraft
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 15
  • Casting Time: 1 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements:
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Chant Power: Spell recasts itself every 20 seconds for 45 iterations (unless broken first).
  • Spell cast cancelled/chant ends if caster casts any other spell.
  • Target and Range: Group Members (Area of Effect: 50 Units) (Vampire)
  • Can affect caster and group members.
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: :30 seconds
    • Stackability:
      • Stack Category: DamageModifierBuff
      • Stack Rank: 0
      • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than the existing spell's power).
    • Damage Dealt: + 10% to30% (from power rank 0 to 20)
    • Dispel Tags: Buff, Chant, Effect


Shadow of Fear -"Area of Effect Unholy Resistance Debuff Chant (0 Range)"
"Excludes Group"


requires Bloodcraft Skill ( 80 )
  • Granted: Level
  • Power Rank: 0 ( Untrained)
  • Teachers: Drannok Lord (20)
  • Focus Skill: Bloodcraft
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 35 to 50 (at power ranks 0 to 20)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements:
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Chant Power: Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
  • Spell cast cancelled/chant ends if caster casts any other spell.
  • Target and Range: Monsters or Players -- Spherical Effect Centered on Player
  • Area of Effect: 30 Units
  • Will not affectgroup members.
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: :20 seconds
    • Stackability:
      • Stack Category: ResistanceDebuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Unholy Resistance: -10 to -30 (from power rank 0 to 20)
    • Dispel Tags: DeBuff, Effect, ResistDeBuff, Unholy


Dread Gaze -"Single Target Attack Speed Debuff"


requires Bloodcraft Skill ( 60 )
  • Granted: Level
  • Power Rank: 0 ( Untrained)
  • Teachers: Drannok Lord (20)
  • Focus Skill: Bloodcraft
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 31 to 71 (at power ranks 0 to 40)
  • Casting Time: 0.1 seconds
  • Recycle Time: 30.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Monsters or Players(100 Units)
  • Can affect caster and group members.
  • Applies Effect(s):
    • Duration: :30 to1:00 seconds (at power ranks0 to 40)
    • Stackability:
      • Stack Category: AttackSpeedDeBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Delay Between Attacks: + 10% to50% (from power rank 0 to 40)


Unholy Fortitude -"Personal Combat, Mental, and Magic Fortitude"


  • Granted: Level 20
  • Power Rank: 0 ( Untrained)
  • Teachers: Drannok Lord (20)
  • Focus Skill: Bloodcraft
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Health/Hit Point Cost: 15 to 35 (at power ranks 0 to 20)
  • Casting Time: 4 seconds
  • Recycle Time: 60.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: 10:00 to 20:00 minutes (at power ranks0 to 20)
    • Stackability:
      • Stack Category: DamageAbsorber
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Damage Cap :Percent of player's health which triggers damage cap behavior: + 30% to10% (from power rank 0 to 20)
    • Blows above damage cap are reduced to -50 percent of the damage cap value.
    • DamageCap only affects damage flagged as 'Crushing' damage.
    • DamageCap only affects damage flagged as 'Magic' damage.
    • DamageCap only affects damage flagged as 'Mental' damage.
    • DamageCap only affects damage flagged as 'Piercing' damage.
    • DamageCap only affects damage flagged as 'Slashing' damage.
    • Dispel Tags: Fortitude


Races Available: Professions Available:
Vampires
Warrior
Skill Bonus:

In addition to your Professions's Skill(s)

Level 20 : granted+15 toBloodcraft skill
(Skill, however, is not granted )