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Scorp40left.png Sapper, Bane of Stonework Scorp40right.png



Overview: Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.

Narrative:

What an age is dawning! Old crowns breed new kingdoms, and the War of Realms will spill enough blood to glut even these Vampires everyone is screaming about. Work for soldiers, work aplenty. But all the soldiers in the world can't get to a defended Tree with siege spires, a well-built city, and a defending force who knows what they're doing. Oh sure, siege engines and hammers will crack that city, but time works against you. You think they'll let you sit there and pound those walls, especially if they've got trebuchets atop their towers? No, I daresay they won't! If you really want to win, what you need is an expert, someone who knows how to bring those walls down. You need to weaken the defenses in places there aren't bulwarks, to draw the enemy off balance. You need a Sapper like me.

Walls are just stones, in the end. Stones are strong, but just like bones, they'll shatter if you hit them just right. None know more of building and masonry than we Dwarves, who invented the arts of masonry and fortification since the world was created. Our very flesh is made of stone, and we listened to the groaning of the mountain's hearts since the beginning of the world. Why, a score of smart raps with a good hammer can transform a stone wall's interior: the shocks crystallize fracture lines, and a good Sapper can hear the weak points sing once he starts to work. Drive in an iron spike, and then watch what happens when the brute squad starts hammering! The walls will fall like trees. And what works on a wall works just as well on a bulwark, or even a bane stone.

But there are other arts we Sappers know. I can burrow under a wall, faster than a mole, and open a chink wide enough to shove a Saboteur through. I also know some of the finer points of alchemy: we Dwarves have seen many things bubble and boil out of a forge over the ages, and we've learned to mix rare slag, sulfur, nitre, and vitrous lye to make a frightful concoction: Balefume, hideous stuff that raises poisoned vapors when mixed with air. Any who breathe it are overcome, and can hardly move or think straight. Born of accident, the stuff makes a fine weapon on the field of war. Just uncork a keg and watch them scatter!

I see I've caught your interest. You're no general, so you must want to learn the Sapper's trade, eh? Well, we'll see if you've the wit and strength for it. One thing's certain; if you do master all I can teach you, you'll never lack for work. Not in these war-crazed days ...





Undermine Foundations -"Single Target Siege Damage Debuff"
"(Can Only Target Buildings)"


  • Granted: Level 20
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Sapper (20)
  • Focus Skill: None
  • Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
  • Stamina Cost: 40 to 60 (at power ranks 0 to 20)
  • Casting Time: 6 seconds
  • Recycle Time: 60 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Buildings (20 Units)
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: 10:00 to 20:00 minutes (at power ranks0 to 20)
    • Stackability:
      • Stack Category: SiegeDebuff
      • Stack Rank: 1
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Siege Resistance: -10 to -30 (from power rank 0 to 20)
    • Dispel Tags: DeBuff, Effect, ResistDeBuff, Siege


Open a Gap -"Cast this first, then cast 'Point the Way In'"
"On a Saboteur to allow him to Infiltrate a city's walls"


  • Granted: Level 20
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Sapper (20)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 100
  • Casting Time: 91 to 51 seconds (at power ranks 0 to 20)
  • Recycle Time: 300 seconds
  • Generates Hate: No
  • Power User Requirements:
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: 2:00 to5:00 minutes (at power ranks0 to 20)
    • Stackability:
      • Stack Category: StanceA
      • Stack Rank: 0
      • Stack Rule: Always (Effect willalways override existing effect of same stack category, regardless of stack rank or power).
    • Attack Penalty: -50% to -25% (from power rank 0 to 20)
    • Target cannot cast spells of type 'Invisibility'.
    • Affected can no longer fly.
    • Affected can not go invisible (including hide and sneak).
    • Defense Penalty: -50% to -25% (from power rank 0 to 20)
    • Movement Rate: -70% to -30% (from power rank 0 to 20)
    • Affected can not be affected by powers or effects that make him immune to attack.
    • Affected can not be affected by powers or effects that make him immune to powers.
    • Target cannot move.
    • Effect ends if affected takes 100 points of damage.
    • Dispel Tags: Stance


Point The Way In -"Enables a Saboteur to use a Spire-proof teleport"
"(You must cast 'Open a Gap' before using this power)."


  • Granted: Level 20
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Sapper (20)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 30
  • Casting Time: 36 to 16 seconds (at power ranks 0 to 20)
  • Recycle Time: 60 to 30 seconds (at power ranks 0 to 20)
  • Generates Hate: No
  • Power User Requirements: "You may not show the way until you have dug the tunnel."
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: PlayersOnly (20 Units)
  • Will affect only group members in range.
  • Applies Effect(s): (From Power Ranks0 to 20)
    • Duration: 1:00 seconds
    • Stackability:
      • Stack Category: StanceA
      • Stack Rank: 0
      • Stack Rule: Always (Effect willalways override existing effect of same stack category, regardless of stack rank or power).
    • Attack Penalty: -50% to -25% (from power rank 0 to 20)
    • Target cannot cast spells of type 'Invisibility'.
    • Affected can no longer fly.
    • Affected can not go invisible (including hide and sneak).
    • Defense Penalty: -50% to -25% (from power rank 0 to 20)
    • Movement Rate: -70% to -30% (from power rank 0 to 20)
    • Affected can not be affected by powers or effects that make him immune to attack.
    • Affected can not be affected by powers or effects that make him immune to powers.
    • Dispel Tags: Stance


Balefume -"Persistant Area of Effect Snare and Healing Black Mantle"


  • Granted: Level 35
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Sapper (40)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 45
  • Casting Time: 5 seconds
  • Recycle Time: 300 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
  • Target and Range: PlayersOnly (60 Units) -- Spherical Area of Effect
    • Max mob targets: 10
    • Max player targets: 10
    • Area of Effect: 12 Units
    • Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 1:00 seconds
    • Stackability:
      • Stack Category: BMHealing
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Target cannot be targetted by spells of type 'Heal' below your Mantle's spell rank.
    • Dispel Tags: DeBuff, Effect
  • Applies Effect(s):
    • Duration: :20 to1:00 seconds (at power ranks0 to 40)
    • Stackability:
      • Stack Category: Snare
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power isgreater than or equal to the existing spell's power).
    • Movement Rate: -20% to -60% (from power rank 0 to 40)
    • Dispel Tags: DeBuff, Effect, Snare


Races Available: Professions Available:
Aelfborn
Aracoix
Centaurs
Dwarves
Elves
Half Giants
Humans
Irekei
Minotaurs
Nephilim
Shades
Vampires
Barbarian
Crusader
Huntress
Ranger
Sentinel
Templar
Warlock
Warrior
Base Classes Required: Disciplines Prohibited:
Fighter Artillerist
Commander